Artyom Volkov

Ludum Dare 47

Done!

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My personal toolset

Here is my short personal toolset, which I'll use during the jam:

  • Godot Engine - my engine of choice, it's very flexible and fast enough for rapid game development. However, GMS is also good.
  • VS Code - despite having some small troubles with it, it's an excellent external IDE for Godot. I prefer using it with JetBrains Mono font, Darcula colour theme, TODO tree and Better Comments extensions.
  • Git Kraken - I like this git client, as it also includes fine boards for task tracking.
  • Asesprite - just a great editor for pixel-art assets.
  • Affinity Designer - it's the best paid vector art editor in the world.

Good luck and have fun during the jam, you are all absolute legends.

Titled Goose Team assemble!

Yet again I assemble Titled Goose Team to participate in Ludum Dare with somebody. This time, my teammates are @sava-tsurkanu and @justcreative.

We are looking forward to beginning of the jam and wish everyone good luck and have fun!

splash_Team.png

Some music for HONK II

@sava-tsurkanu has made some music!

https://www.youtube.com/watch?v=WMpuSaYxSVo

Day 2

HONK2 now has medkits, ammo crates, doors and trigger buttons. @justcreative is working on level design and @sava-tsurkanu is composing awesome tracks. Speaking about me, I'm working on enemies and other stuff.

day02_01s.gif

Main Menu theme

While I'm struggling with enemy AI, and @justcreative is building levels. @sava-tsurkanu is working on awsome music.

https://www.youtube.com/watch?v=OuCpzyG_ZH4

HONK 2 almost done

And here is yet another composition by @sava-tsurkanu

https://www.youtube.com/watch?v=zzS7f1bfppM

HONK, HONK, MOTHERDUCKERS!

We did it! It was hard (as always), but we did it. Titled Goose Team is eager to announce, that HONK II is available for everyone! https://ldjam.com/events/ludum-dare/47/honk-ii Honk2Logo.png