LD28 December 13–16, 2013

Finally I could Finish The Flappy Gringa

TheFPGringa

 

TFPGringa2

 

I could say I  finished the Game, I couldnt finish the game the 3 days in a row, cause I was busy with University stuff, each day working 1 or 2 hours coding and making graphics stuff.

I think this experience helps me a lot in learning how to draw, not so well, in the tablet, also to learn all the Photoshop  shortcuts and draw quickly, The real days of the MiniLD #49 I was making graphics like a Turtle.

Maybe I’ll post some updates or port it a better version in Android, but until now this is the game I wanted to finished in this MiniLD, I need to follow training for the real Ludum Dare.

See you next LD GJ!

This is the Github url: https://github.com/Janxelod/TheFlappyGringa

Provisional Game Url: Game Link

Check out my new iOS game!

Preface: Sorry if these kind of “check out my game” posts don’t belong here, please let me know if this is the case!

Hey everyone! My friend and I, who’ve participated together in Ludum Dare 27 (I’ve also participated individually or with other partners in Ludum Dare 28 and Mini LDs 47 and 48), made a game, Trippy Bird, for last month’s Flappy Jam. Since then it’s ranked #50 out of about 800 entries in the competition, and we’ve ported it to iOS, where it launched on the App Store today! I’d appreciate if you check it out here, it’s completely free!

Screenshot 2014-02-22 18.30.08

Trippy Bird!

Spam Spam Spam

Hey folks! Apologies for the frontpage spam. We’ve been running anti-spam plugins for several years now, and they’re still catching thousands of attempts, but there’s this really ugly onslaught going on now that none of them can stop. Anyone following the RSS would be wise to discontinue for the time being. We’re deleting the users manually as we see them, but regrettably these bots are way more persistent than us.

I definitely plan to resolve this, even if that means writing a custom anti-spam plugin. Alas I’m away at GDC this week, so I will not get a chance until I return. Soon though, soon.

Thank you for your patience.

More info: The main problem with whats been going on is that anti-spam plugins are for comments typically. It’s very rare to find plugins for stopping signups and bad posts. We have a catchpa, but lately I’ve started running a new plugin that is supposed to catch user post spam (CleanTalk), but you’ve seen the results. *sigh*, looks like we need to take more drastic measures.

If anyone decides to write a clever new anti-spam plugin while I’m away, please get in touch. ;)

Any references on how to handle RPG events in Unity 3D?

Hello there,

I am working on this RPG game in Unity and I’ve come to the point where I need to develop the system for handling events. The thing is, I have a class called “interactable”, and that class is supposed to serve everything from NPCs to treasure chests and doors. Programming the behaviour of each instance in the instance itself (in the case of Unity, in the prefabs’ scripts) is, however, definitely not the way to go. I would like a way to express how interactables should behave (NPC dialogue, items contained in chests, etc.) from an external file (probably a text file) and load the pertinent interactable data depending on the room (scene) I’m in. Any tips on how to start on that?

Moreover, I need a way to handle the events that these interactables will trigger. I’ve looked at this reference for event handlers in Unity with C#: http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/ , which already helped me a bit, but I’ve thought of basically two ways to implement this in a game-wide system: Either one event controller per scene, which would have information on the events that could happen on that scene and handles all of it (activates listeners, etc.); or a game-wide event controller (a singleton), with information about events from the whole game. Which do you think is better? Or would you rather go with another alternative?

Thanks in advance for the replies

Comments

16. Mar 2014 · 06:31 UTC
I’m no expert. In fact I was aiming to start making an RPG type of game but got side tracked. However I did research it a bit. The needs will of course depend on what type of RPG. But anyhow. There are som fairly slimmed xml readers one can use for unity. Should be easy to find by googling. That could solve type first problem.

System.out.println(“Hello World!”)

So, hello Ludum Dare (that’s lu-DUM DAH-rey to you) and hello blogging!

So, after months of procrastination, I have finally decided to make a blog post. At ten o’clock on a school night. Yeah, that happens.

Even so, if you came here from somewhere else and you have less of idea than me about how this stuff works, then congratulations, ’cause I didn’t think that was possible.

On a more serious tone, this blog will likely just be me posting random shizzle about life, code, and video games.

But, as this is a coding website, for coders, it will be mainly code to avoid getting blocked for spam or something crazy like that. I will also try to enter some LD competitions, and fail post about that.

For example, why the f*** java.awt.Point[0,0] isn’t the same as java.awt.Point[0,0]. Or just why I’m bad at coding ’cause I’m 13, with no life. Or both.

So, anyway, it’s getting kinda late, so I’m’ma jus’ gonna press this ‘Save Draft’ button and hope for the best. Good night!

Comments

18. Mar 2014 · 00:07 UTC
Heheh. I remember two years ago, when I was thirteen and just starting my first Ludum Dares, and ten o’clock was still late. Ah, yes. You have a long journey ahead of you, friend. Welcome to the threshold.
18. Mar 2014 · 17:50 UTC
I was 11 when I did my first Ludum Dare! You aren’t the only kid out there!

Aesthetic Stuff

53

 

I’ve been adding in lots of aesthetically pleasing stuff in NIKRA, and it makes killing things so much fun!

There’s a new video showing this off:

http://youtu.be/h_wDGXt7oj8

Thanks guys! 😀 ~Seth out

We are 5 young entrepeneurs from 2 companies, who went together to create project: “Success in 60”. The idea is to create an entire iOS and Android game in just 60 hours. The Challenge: We are coding an entire game from the bottom up with no preparation (Both iOS and Android), Marketing it, Building a website and all in 60 hours, while locked in a glass cage. To top it all off, we’re live streaming the entire event on youtube, and opening up our office for visitors and the press. In the meantime we are running a crowdfunding campaign on Indiegogo, with a goal of 20.000USD in just 3 days. Everything is LIVE streamed to youtube, where we will be doing live interviews once every hour, controlled by our cameraman and press secretary Soren, who is also part of the event. We will also be updating Facebook, Twitter, Instagram and Snapchat on an hourly basis.

The event is all about giving the motivation to take the leap and become an entrepeneur. If we can get an idea, build a concept, create a game and release it, all within 3 days – we will have proven that anyone can become an entrepeneur, all they need is a little willpower and drive

The timeframe is short, as part of the project. Friday March 21st at exactly 15:00 CET, we close the doors to our glass cage in our office on Boulevarden 17, 7100 Vejle, Denmark. Only to leave the cage for toilet visits until monday night at 03:00 CET – exactly 60 hours later.

In this period, everyone is welcome to come by and watch – but only press, journalists and camera crew is allowed within the cage, by appointment.

We hope you find our experiment interesting too!

Follow project #Successin60 LIVE @ www.Duckfall.com and facebook.com/duckfall

Check out our video here: http://www.youtube.com/watch?annotation_id=annotation_3179231273&feature=iv&src_vid=3nTwBF7dM7g&v=zVn9xn7Ql_M

Tags: duckfall, successin60

A Boolean Tale now on Kongregate!

screen1

 

The Ludum Dare is always a good opportunity to make some games, publish them and see how far we can go with them. For those who remember our LD-28 entry, A Boolean Tale (and for the others, too); we are happy to announce you that we submitted the game on Kongregate. Maybe could you pass by and tell us what you do think about it!

Play A Boolean Tale on Kongregate!

We are very happy to see that we are actually able to make something out of some little games made in a few days, and that’s also why we love Ludum Dare so much.

Regards,

Pulled Frop.

FUS RO DAH

gif1

 

gif2

 

gif3

Will be participating

Hey guys, just letting you know I´ll participate in LD29 :)

Comments

Pontus_LSS
01. Apr 2014 · 13:31 UTC
Hi, what can you do. Like programming languages or graphics ??

Mioti.org

Background Image

Mioti

Ever wanted to make a profit off your games?

 well now you can! All you need is a PayPal Account to receive money! Currently there is a free 1 month trial for the website because it is still in beta mode and not at its prime. After the trial it is only a $5/Mo subscription fee… BUT if you are one of the first 100 users to join and stay with us, you will get a lifetime free Developers membership. We are also offering those who advertise mioti.org a lifetime free Developer’s membership as well. That means PURE PROFIT!It is hard to be an indie game developer and not make money, and all us developers know that, but with Mioti, you can get your game advertised on the home page to increase your sales. Sign up today for ABSOLUTELY NO COST and start making the money.

ENTER PROMO CODE -FIRST-

Finished

This has got to be the worst purposely bad game I’ve ever made.

gif4

Play it here

Tetris-1D, my MiniLD#50 entry!

FEATURES:

– very relaxing gameplay
– requires high degree of certain skills (like patience and stamina…)
– highscores (for gamejolt users)! :)

Direct link:

http://gamejolt.com/games/puzzle/tetris-1d/24119/

Submition page:

http://www.ludumdare.com/compo/minild-50/?action=preview&uid=28347

 

It was a great theme and a very fun experience! Can’t wait for all the other games… :)

USB Arduino/NES Controller

Hello hello !

I am really in the mood of making a classic NES demake for the miniLD, and what would be more awesome than to be able to play it with real NES style ?

So this week I worked on little script/manipulation that turns an Arduino and a NES controller into a USB Keyboard. Maybe it can be of use to some of you, so feel free to grab the code on this github repo. This require some simple Arduino modification but the documentation on the github page should cover pretty much everything (if not, don’t hesitate to ask me questions on the comments).

arduino-nes

If you manage to use it, I would be glad to have some feedback on this, there is certainly some room for improvement.

Cheers !

 

 

Maybe my first ever LD

Hey there,
I’m fcpfoof and I’m first year student at Jagiellonian University in Cracow. So, I wanted to take part in any LD since October. Unfortunately, I always had a lot of work and study to do :/.
That’s enough about me ;p.
But today I want to take part in MiniLD 50.
What kind: Bezerk/Binding of Isaac(?)
Platform: JavaSE.
My tools: Linux Mint, Eclipse, Firefox, GIMP, sfxr (works under Wine), Audacity, maybe Inkscape.

Android Puzzlebot – the inspiration

Let’s say I started on 21st March at 12:00 PM. So I should submit what I got on 23rd March at 12:00PM. Challenge accepted.

Tags: journal

My first game in C#!

Hey guys, today I’ve finally finished my first game. Yes, it is a console application kind of game, but I am very happy and excited to release it. Also I would like to hear your thoughts on it. Please keep in mind, that this is my first game ever, so it might suck. But I would like to see what you think anyway :) (Btw. it’s written in C#). Here are some screenshots of it:

ScreenshotMenu ScreenshotGame ScreenshotHowToPlay

So yeah, that’s pretty much it. I hope you’ll enjoy :) I will also participate in the Ludum Dare competition. Just in case you guys want to know. So yeah, peace out :)

Download the game here: Here!

IIIIIIIIN!!!!

I’m doing the Ludum Dare (As the title suggests). This time I will be making a 2D remake of (the classic) Ace of Spades. I’m not sure if I’ll be able to work in online multiplayer mode or anything, but there definitely will be a local multiplayer (as in two people using the same keyboard). I have just now prepared a sprite-sheet for the players :

aceofclubs_players

(It’s incredibly small, but that’s the look I’m going for.)

I’m calling it Ace of Clubs (See what I did there?) and it will probably be made in Blitz Max.

Dungeon Souls (or how i learned to cheat death)

MiniLD50

Dungeon Souls

Features(wishlist):

  • YOU DIED
  • YOU DEFEATED
  • Bonfires
  • Bosses
  • Enemies
  • Loot
  • Attacks
  • Blocking
  • Dungeon Generation

 

Player:

pSpritev1 
Teaching my bro to pixel:

devknight

Using:
Pro Motion 6.5
Game Maker Pro

Comments

Britt Brady (Gloom)
22. Mar 2014 · 02:34 UTC
Love those sprites!

First day passed

Okay, today I focused on gameplay and graphics as probably anyone who develop. I used a bash script to take screenshots every 20 seconds, which I will use to make a timelapse video. For now I have about 750 PNGs. 750/3 = 250 minutes = over 4 hours. I decided the game to be more Bezerk-like (which will not actually be a demake).

Preview of current state

Spritesheet

 

 

 

 

 

 

 

 

So, Windowses are here normal robots which actually can’t be destroyed, but can be paralyzed for some time. Apple is of course “the Evil Otto”.

Tags: journal

First MiniLD!

screen2

 

This is my first MiniLD and my first LD of any sort. I wanted to enter the big one coming up so I thought I would do this as it would be good practice.

 

Craptain’s Log I : Guns and the shooting of them

aceofclubs_screeny2

Ace of Clubs is currently going smoothly. I have a platform character that’s animated and fires weapons. There are about 3 weapons, though their only difference right now is firing speed and quantity (e.g. the shotgun fires 3 bullets). Once I remap the controls to fit a more two-players-one-keyboard style I’ll go on to placing and destroying blocks. But yeah, I’ve got the original game’s weapons implemented. Also, I’ve had that one creepy boss theme from Sonic CD stuck in my head *shudder*.

 

Team at the TinkerMill joining the MiniLudum Dare

Hey all, we are excited to announce our team joining the constructive chaos of this month’s mini-Ludum Dare.  We are going to re-imagine the Fallout universe in a very, very retro way!  It’s going to be a lot of fun!

Agavi

After the last “ONE” in LD 28, now we’ll also participating in MiniLD 50

After lots and lots of battle to determine what game we make in this game and countless souls fallen to the battle, we finally determine what game we’ll make.

The idea is to make a simplified RPG by only fighting boss. Every fight will be rewarded with EXP and later on, can be used to upgrade the character.  However, if it’s just that, the poor souls that lost in planning battle will die in vain.

Our game will have theme like Princess Maker games with five endings and Visual Novel like story telling.

We’ll use flash this time. New thing that we never used before.

In the meantime, while we’re writing this, the writer caught a cold, the artist nowhere to be found, and the programmer is a dead man.

Things look good for us, I hope.

Smash Hit Demake for MINILD – 50 : My first entry

Hi guys,

It feels great to have you guys around making awesome games and sharing your experiences. Me, I’m Monster Brain (!realName), an indie game developer from india. I missed last LD, looking forward to the next. Meanwhile trying to come up with a Smash-Hit (loved the game so MUCH) demake. I’ve seen the previous blog post of another smash hit demake (it looks cool with pixelated graphics).

Here’s a little work in progress.

smashHitDown

I’m using As3, Starling, Flashdevelop and Nape physics for the game. Shattering the glass was the hard challenge i had to face, somehow with the help of voronoi diagrams (thanks to an excellent library by alan shaw & example model by its haxe ported(from another port) guy), got it somewhat right. Hoping to make some interesting levels.

Tags: 2D, as3, flash, MiniLD#50

Preview of game “Explorer Run”

Hey guys, I’m going to demake Temple Run. Here’s a preview of the character:

 

Sorry if it might be a little small 😛

Craptains Log II : The Opponent

aceofclubs_screeny3

 

Suprise! Instead of having two players on the same keyboard, Ace of Clubs now has MuLtIpLaYeR NeTwOrKiNg! It’s not that hard, actually (at least in BlitzMax). Anyways, it’s only compatible with two players (because I’m lazy, but this may be changed soon). You can place and delete blocks, though currently deleting blocks crashes the game. Even though there’s a lot done on the gameplay front, I’ll still need to add a few things behind the scenes (you can’t change which IP and port you’re using).

Mini Dare – Demakes… Can you guess what I’m making?

I am very early in the process and likely won’t submit until next weekend… but can you guess what I’m making?

Will

 

ACNL buildings

Comments

23. Mar 2014 · 01:56 UTC
Hmmm…. could it be Super Smash Bros?

MiniLD 50 progress

So I was bored this afternoon, and I read about MiniLD 50 a few days ago, so I decided “Why should I not participate?”. So I started coding and stuff, things came after things, and got a pretty cool idea and some pretty good code. I decided to create a Call of Duty game with the name of “COD 9000”. It is supposed to be a parody of the game, with VERY simple 3d graphics. I took a look into LWJGL’s 3D (for like the third time in my life) and started coding the game. I made a pretty unbelievable performance, I am finished with most engine things in like 4 hours(!!!). That includes lighting, models, collision detection, shaders, stuff like that. Now I’ll be headed to writing a story, than modelling.
Here are some pictures of my performance, although the map you’re seeing is just a test model, it is nothing like COD yet :( :)
javaw 2014-03-22 21-04-56-34

javaw 2014-03-22 21-04-36-74

javaw 2014-03-22 21-04-43-94

javaw 2014-03-22 21-04-45-24

javaw 2014-03-22 21-04-52-12

MiniLD 50 Resident evil 2 Demake

I always wanted to make a kinda resident evil ps1 game, so this is my oportunity to make it one.

Game will finish when you enter the police station or If you die.

Game characteristics:
-Camera: Top down view, I need to test if I simulate static camera or just use normal scrolling.
-All items, and zombies in the right places.
-Menu similar to the game.
-I don’t know if i can use the same sound effects of the game, In case not, I’ll try to modificate the original sounds with some filter effect.

Tools:
– Ide: Flashdevelop.
-Language: AS3 or Haxe, If I can compile haxe projects.
-Engine: Flixel or Flashpunk if I use AS3, HaxeFlixel if I use Haxe.
-Graphic: Photoshop and GraphicsGale.

Game development Process:
– First define all the game scope: Number of backgrounds, Number of zombies, have all the map with location of items and enemies.
-Second: Writte all list in Trello.
-Third: Start with game design, and game logic aspect.
-Fourth: Start with basic graphics needed to make the gameplay mechanic.
-Fifth: Code Basic game mechanic.
-Sixth: I’ll define all the other stuff in an online list (Public Trello)

I’ll try to finish in 48 hours, In case I can’t reach my goal, I’ ll still develop the game until reach the initial scope.

zombieFirst Zombie (Standing, I need wandering and attacking)

Good Luck Janxelod!

Demaking Manic Miner

Manic Miner is one of the earliest platform games.. and probably the first one I played. It was made for the ZX Spectrum in 1983 by Matthew Smith . More info in here.

I’m demaking this mega classic game, as It would have been made in 1981 instead of 1983 using a IBM PC with CGA graphics card (I didnt know this card until the 90’s IIRC). More info here.

I’m using Construct 2, and so far I have first two screens… platform physics is different but good enough to homage this great game…

This is the original…

This is mine…

You can try it here. (cursor to move, Z to jump).

My plan is to add tomorrow:

  • Intro screen
  • Level 3
  • Sfx and bgm

Tags: demo, manic miner, MiniLD, screen shot, zx spectrum

Explorer Run: Updates

Well, day 1 was REALLY successful! I got tons of mechanics in!

If you didn’t know, I’m basing my game off of temple run.

The reason I’m making levels is:

1) It wouldn’t be that fun walking infinitely in the jungle.

2) I’m OCD and love games with levels in them

So I leave you with 2 pictures of 2 levels. Enjoy!

NO THEY ARE NOT NAKED MEN.

Flappy Pong Simulator 1962

So this will be my first game jam. As I  have other things to attend to this week end I don’t think I will be able to finish my demake in 2 days.  But I’ll try to finish it anyway.

So let’s talk about the remake, I’m doing it with unity. As for the game to demake I thought : “Well let’s get the idea to the maximum and demake one of the oldest games”. And that’s how I ended up demaking a pong. Although for now, the demake is only a visual one. By the way, I’m pretty proud of the sprite I did since I’m not really an artist.

At the end I hope to implement the following features :

-flappy paddle: just like flappy bird but with the paddle.

-character hand: a hand you will have to move to use the interrupters. Almost like in surgeon simulator.

-explosive led: led will explode randomly and you will have to replace them using your hand while the game continues.

 

As for now this is what I’ve come up with.

flappyPong

Hope to get back to work tomorrow.

Tinkermill Team Update

Hey all!  We have made immense progress today!  The basic mechanics of our Fallout 3 Demake are all in.  We got most of the art assets in and the fight mechanics are coming along nicely.  Here’s a teaser of our hero in the vault:

Teaser

That’s about it for today!  We’ll see how far we can get tomorrow.

First entry ever submitted

So, I submitted a “not-actually-demake-but-tries-to-be-retro-style” game. Took me actually less than 48h.

http://www.ludumdare.com/compo/minild-50/?action=preview&uid=28932

Used: Eclipse with JDK7, GIMP, sfxr.

Why did I do this? When I heard about LD, I thought that only “pros” can do a game in 48h. I wanted to take part in December compo, but I had uni stuff to do. However, now I took part in MiniLD and… I’m fascinated. I created a game, simple, but playable (buggy ;d). Even with sounds (I forget about it too often). What’s more, now I have something worth to put into my portfolio (no matter which place I get) ;p. No matter what you create, you train both skills and creativity. (Still I think, I should practice more, by comparing myself to others [very bad].)

(Stuff in bold is about motivation for readers ;p).

What next? Maybe, I’ll port this to JavaME/Android.

The “motivation” imagery (already posted before):

Android Puzzlebot – the motivation/inspiration

 

Tags: motivation, postmortem

Practice for LD29!

Hello everyone! I made my first timelapse of my first 48h game! I started at friday 4:00 PM and ended sunday 2~3 PM. I have chosen theme from the past competitions of Ludum Dare. Theme I got is “Discovery”.  My game idea is simple. You are explorer, and you discovered a cave with artifacts. Your goal is to collect all of the artifacts, but be aware, it’s not that easy just to go there and pick those artifacts, it’s going to be a long road for you, especially if you don’t have time or you are not self-confident. You need to grind some levels to know how to beat them, I tried to make it as simple as possible and as hard as possible. I didn’t finished the game exactly, it contains only 5 levels, I wanted to make like 20 or so and there are sprites that are not finished, I left my placeholder sprites! Here are links for my timelapse and the game!

Timelapse:  http://www.youtube.com/watch?v=MQwc2VtLppc

Game: http://www.indiedb.com/games/dark-mazes-exploration-ld48

Tags: beginner, facecam, gamemaker, ld29, practice, youth

The Hunt grows

Today I uploaded my first Ludum Dare game, under the Theme “demakes”.
It is an demake of Deer Hunter 2013, I call it Pixel Hunter 2014. Here are some  screenshots:
PixelHunter2014-1.0 PixelHunter2014-1.4-1 PixelHunter2014-1.4-2

It would be really great if someone could give me some feedback about my game, I wanna be prepared for Ludum 29! 😉
Here are the links: miniLD Entry | Direct Download

See you all at Ludum Dare 29!

Tags: demake, MiniLD#50

I am in, late

I am going to join this miniLD, it will be my first one. I am creating a demake of pong, although it isnt really a demake. It is a demake in the sense that it is only one paddle and in that way making it less complicated. The goal is to try to survive for as long as possible, while the game gets harder by increasing the ball speed, making the paddle smaller and moving the walls closer. I am going to try to time the soundtrack to the events in the game sort of like in super hexagon. I have set my deadline to tommorow evening since I start yeasterday evening.

Pixel Hunter Update

Pew. With the new version 1.6 of my entry “Pixel Hunter 2014” I added sounds (almost forgot about them!), bugfixes, and a new challenge! I think I left it there. If anyone finds bugs, he can write it in the comments.

Craptains Log III : The Epilogue

Well, the Ace of Clubs project is no more. Kind of. I spent the ENTIRETY of yesterday trying to fix this glitch with terrain manipulation, and could never fix it. Now it’s pretty much too late. Despite the terrain problems, everything else works fine. So, I guess I’ll turn it into a multiplayer deathmatch game of some sort. It may involve jetpacks.

Battle Demake FPS – WIP

Battle Demake wipScreenshot

 

Pushing the boat out with this one, combining a few previous bits, but running out of time.  It’s an FPS Demake called Battle.

Day Two… Progress!

Still early phases and I’d guess this puppy will be submitted next weekend as I am almost off to work. However, I’ve included a screen of the current build.

Character and building art is final. Background will DEFINITELY be changed.

Villagers walks around! So does Tom Nook! You can talk to all of them!

animal villagers

Will

Chris decided to announce her MiniLD 50 contribution

This is the story of a woman named Chris.

Chris worked for a game jam on a big website, where she was indie game creator number 427. Indie game creator number 427’s job wasn’t very hard: she sat at her desk in scenic Stalybridge and pushed buttons on a keyboard. Themes came to her through a banner on the website, telling her what buttons to push, how long to push them, and in what order.

In other words…

My game, The Stanly Parable LD Demix, is now posted and ready to be played. As the name implies, it is a demake of Davey Wreden’s indie horror/surrealism/philosophy/mindscrew game The Stanley Parable, re-envisioned as an Inform text adventure.

Raider of Rombs

Finished my entry Link.

I was way too ambitious and thought I would get all the Peru stages demade + mansion. Luckily I did consider that this might be absurd, so I started with the best level, The Lost Valley, and it is complete, more or less. Didn’t have time to really polish the graphics so kind of wish I had went with an even simpler look, but ah well. Also I spent more time than necessary on some things that ended up not even being used in this particular level, like the pushable crates aren’t really necessary..

But it should all work, you can get from the start to finish (the Lost Valley part starts after the initial tutorial caves) and there are three super hidden pieces of the Scion to find.

Smashing into MiniLD#50 – Smash Down:A Smash Hit Demake

smashDownTHumb

Being an enthusiastic fan of Smash Hit, one of the best mobile game experiences i’ve ever experienced till now, (and not to mention the fact that someone here also put up a post of smash hit retro demake), i decided to try my hand in breaking stuff using NAPE physics engine for AS3.

smash_down_ss1

 

Browse Entry

Here’s a little Dev-log of it for those who are interested (i hope to do more tutorial on it in my Blog MonsterBrainInc.)
I’ve previously developed cutting mechanism with Cut-it : Flash Version, and i decided to use it for cutting the blocks into several random pieces. But things didn’t worked out pretty well and the code just grown into un manageable size. SO i scrapped everything and started looking for voronoi stuff (I’ve seen a lot of demo tests, but was too afraid to look into it). After many links deep, links within links, i found some as3 library and one sample stuff. I took the code that just worked well for me (Thanks to the sample codes) & looks good. Next challenge was to break the stuff which involves lot of positioning, head work etc etc. Still i’m happy & proud with the result i’ve achieved. Finishing the Game was the hardest part. All kinds of blocks, disorientation, tiredness, powercut, disinterest etc were active towards finishing the game. But got through all that and finished the game. Enjoy Smashing.

Tags: 2D, as3, flash, MiniLD#50

Ring of Legends – We gave up (kind of Postmortem)

This is the first time I don’t submit a game for a Ludum Dare :(

screenshot

I have participated in 3 jams (LD #26 Jam, MiniLD #46 and LD #28 Jam) with a friend and they were fun experiences, at least the first two. This time my friend didn’t want to participate, so I asked another friend for help. We were very excited with the Ring of Legends idea, especially my friend, since League of Legends is his favorite game!

I, on the other hand, like League of Legends but it’s not one of my favorite games (hey, I’m not a Dota guy either, my favorite game is Portal). I was thrilled to make a multiplayer game! Everything was in position, I set up a server last week and Skype’d with my friend about the game. We were going to keep it simple, only 6 champions, 4 skills, no items, no inhibitors, no runes, maybe minions and maybe spells. Also, we were going to start on Friday to have the option for 96 hours instead of 72, because it was my first multiplayer game.

Friday, 21 March, 2014

My friend had a few things to take care of before the jam, but we were going to start in the afternoon. We agreed to start at the same time even though we had different things to do (graphics/programming). I was waiting for him until 10:00 PM, I called him and he was playing League of Legends 😛 (he totally forgot the jam). There goes one day :(

Oh, he also made some plans for the Saturday’s morning!

Saturday, 22 March, 2014

We finally started working on the game at about 4:00 PM. I wrote a short post, ran the script for the live screenshots page and started programming :) My friend designed a simple grass tile, the background image for the health/mana HUD and four (!) different versions of Garen. That was the first problem. Every new image was better than the previous one, but even the first one was good for a 72hr jam. I tried to explain that to him, but he wouldn’t listen! He had 72 hours to make about 175 images (96 of them were about champions) and he only made 3 in the first 24 hours. That’s the end of day one.

Sunday, 23 March, 2014

Unfortunately, Sunday was the last day of the jam for us :( I worked until 7:00 PM, I was done with the really core features. Champion movement, health/mana progress bars and of course the world (aka map) of the game. We were Skyping so I asked him if he could send me an image showing the whole game map (with just color filled tiles) to test the map loading / world rendering with the real game map, so I could start working on the multiplayer. He lost about 4 hours trying to decide how many different tiles to use and where to place them on the map. At about 11:00 PM he panicked and asked me to give up :(

It was the first time I don’t submit a game for a Ludum Dare and I don’t like that feeling. I was waiting for this theme (demakes) for a while now :(

UPDATE (2014-03-25): Even though I wouldn’t call it “playable”, I submitted it anyway. You can play it here: http://www.ludumdare.com/compo/minild-50/?action=preview&uid=22762

Tags: demake, postmortem, Ring of Legends, rofl

Comments

24. Mar 2014 · 13:39 UTC
Thought, you have until Monday for this jam
24. Mar 2014 · 15:50 UTC
Just post it unfinished and let us see ;p

Super Jump Man – My MiniLD 50 Entry

I couldn’t resist entering MiniLD 50 once I found out about the theme.  I ended up with Super Jump Man, a demake of Super Mario 64.  It contains a single, relatively large world, with 7 stars to collect.  It was fun recreating Mario 64 controls/movements in a 2D environment.  The game definitely has its flaws, but I’m quite happy with how it turned out.  Keyboard and Xbox controller are supported.  The Xbox controller is a far better experiences in my opinion.  If you know the move set for Mario 64 (triple/high/long jumps), you’ll pick the controls up easily.  I hope you enjoy!

Play the Game

JumpMan0 Jumpman2

Inspiration problems

Iv’e been working for a couple of weeks on a game with the intents of putting it up on the android store. I like what i’m working on but some days I just hit a creative wall and stall for a few days before i get back in the groove. Does anybody have any advice on how to keep moving if i get stuck? Thanks.

Comments

monsterkillu
25. Mar 2014 · 15:35 UTC
Yeah … I too felt that kind of wall/block or whatever that you are feeling … Sometimes i feel like scrapping the entire project and start another one. My best advice is to talk to developer if you know them (They really know what you must be feeling), read some articles on the web, Break down your next pending tasks into small ones, tae a small break and make or ‘finish’ some small prototype etc. Hope this might help you :)

DAY XXX

 

 

 

 

This is how the game looked at the beginning when I was testing out the player and zombie code I had written so far. During the first day. Something that I have learnt from doing this Ludum Dare is how fucking helpful planning is. Having a checklist and planning out code on paper first meant that I actually finished the project for once! I probably should have realized this earlier but better late than never hey:)Zombie movemnt gif

 

[Obsolete; Thank you, LD!] Need a proofreader to release the game! (and it’s not a lot of text)

Sig.NULL, an upcoming puzzle game by our fellow Ludum Darers SaintHeiser and arrogant.gamer, which is a Hi-Fi remake of Signal (made in puzzlescript), is 99% ready right now, and is now suffering from a certain localization issue. It utilizes phrases in Latin, and we’ve tried our best to get their proper translations (either by finding the official ones or translating to English from the Latin-to-Russian translations), but eventually ended up without much confidence in what we’ve done. I was into fixing SaintHeiser’s, let’s say, eclectic English for ages, and he’s even getting better at it, but lingua Latina is something totally different.

scr_1scr_2scr_3scr_6

(click the images to view in full size)

Pre-final demo video here:

http://www.youtube.com/watch?v=fPBEyZyHTuk&feature=youtu.be

Ludum Dare, I call upon thee! You’re full of people fluent in English, being the essence of modern international game development contests! I hope that this post is being read by somebody who is willing to do a bit of proofreading (actually the full text is not very long at all). If this is about you, please take a look at this document and write a comment to this post about any discrepancies you find (your name/nickname makes it to the credits, of course):

https://docs.google.com/spreadsheet/ccc?key=0AsLCD4rqZJTPdG1ab0gwZnpzbEp0bFUwbElPLXdwcXc&usp=sharing

If not, then alas, four months were wasted, we can’t just release Sig.NULL like this.

Another fellow Ludum Darer,

Xitilon.HD408

Naturally Selected 2 brings you a particle overdose!

MLD50 Entry: Natural Selected 2

 

ns2d-bar

“Left by his team, this marine has been naturally selected to defend his commander from waves of Sulks and Gorgels. He must juggle his natural desire to shoot things with an overzealous jet-pack and resource greedy turrets!” 

It has become a whirlwind of particles. And I love it.

Natural Selection 2 is a strange duck; trying to be an FPS and an RTS as the same time. It’s a difficult marriage but a loved one by many. It certainly sucks up my time in more ways than one. Given the level my team is involved with it it was the only choice for a demake.

 Our first two man Ludum Jam, but I’ve been hugely enjoying the collaboration. @Flaterectomy did a great job on the art! 

Wield the mighty jetpack!

 

 

 

Becoming visible

Hello lovely people.
It’s come to my attention that my profile page doesn’t actually exist despite having several submissions, so this is a generic introduction post to hopefully make it visible.
I apologize for what is basically spam, but the reason i had no posts in the first place is i’ve nothing interesting to say.
You should now be able to check out my previous games though! The most recent was a 2D demake of Dishonored.
Have a good one!

Flappy Pong Simulator 1962 Submitted

So yep that’s it, I’ve submitted something, in the first game jam I did. The game is pretty basic but I can’t help but be proud of it.

It’s a simple demake of pong to which I’ve added the mechanics of flappy bird and surgeon simulator.

You can play it here : http://www.ludumdare.com/compo/minild-50/?action=preview&uid=30088

I really look forward to get your opinions because I only wish to improve.

I’ll try to publish a post mortem later on.

FlappyPongSimulator1962

 

Demake the game

My game is title Demake not because of the jam name but it fits my game really well. My game is a game where you dissemble objects and thats why i named it Demake. I just finished and i think you should go play it. This is only my second game i hope you like it. Heres the link.