Ludum Dare 57 April 5–8, 2025

Echo System (RainDrops post-compo)

Hello everyone. Still working on my previous entry - an Echo System.

Good ratings in the Innovation category #10.

I wish you the best friends ++

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https://ldjam.com/events/ludum-dare/57/raindrops

The full version of Lily Adventuresses! Episode 2 is out now!

After what seems to be an eternity, the full version of Lily Adventuresses! Episode 2: Rise of the Arcritters is now deployed and ready to play. Experience this tale I originally made for LD56 to its fullest.

itch.io page: https://dagitabsoft.itch.io/lily-adventuresses-episode-2-rise-of-the-arcritters

LD page: https://ldjam.com/events/ludum-dare/56/lily-adventuresses-episode-2-rise-of-the-arcritters-prologue

Furthermore, the first two episodes of LA! will be part of the Indie Game Stars showcase at the Philippine Game Dev Expo. If you're in the Philippines (or just happen to be in the country near the end of July), go try them out.

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It's my first time, when jam game rises to Steam

Initially, it was Ludum Dare 57 entry. Honestly, I didn't expect the game to attract so much attention on itch. And now I'm getting ready for the first demo on Steam. If anyone is interested, then Depth of Mind is a tactical card roguelike in which you have to immerse yourself in human consciousness. https://store.steampowered.com/app/3711100/DepthofMind/ 1r31jofpdh5f1.png

Develop a web platform to help form teams to make new indie games

Many people who have studied game development in colleges or universities are familiar with internal incubators, where students pitch projects to each other, form teams, and create their own games.

I am building a platform so that anyone passionate about game development can participate — both as authors of new games and as specialists who bring these games to life. Experienced members can also take on the role of mentors and advisors, providing guidance and support to other projects.

I am developing this project in my free time and would be happy to welcome new authors, participants, and experts, as well as receive your feedback and suggestions on what could be improved or removed.

User projects Screenshot at Jun 16 17-04-16.png

Team management Screenshot at Jun 16 17-04-51.png

Workflow Screenshot at Jun 16 17-05-29.png

I'm in, LD Jam 58 here I come

It feels good dusting off the old Game Dev Skills after 3 years.

Burn With Me: first teaser!

Maybe some of you remember our submission for LD55.

Well, this year we finally got back to this project and can finally reveal what we've been cooking!

Steam Gameplay SHORT gif.gif

Screen 1.png

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If you fance some "cozy dread" deckbuilder please give us a wishlist!

Steam link

Clap engine update

Watch the video

Here's a progress update since the previous post about my game engine. A full description of what and why it is is here.

That post was ~400 commits and a full LDJAM game ago. Since then, a lot has changed — some systems were refactored, others rewritten, and more than a few bugs were put out of their misery.

Clap is a low-level, minimal-dependency, C-based game engine, and it just hit its v0 milestone. It didn't have any version before, but at a 5-year mark and 1863 commits, I figured it's time.


Highlights since the previous post

  • Color grading via LUTs, including procedural LUT generation
  • Variance Shadow Maps (VSM): no more aliasing and peter-panning
  • SSAO (screen-space ambient occlusion) — because subtle shadows matter
  • PBR-style lighting with metallic + roughness support
  • Distance-based LOD and entity scaling (using meshoptimizer)
  • Dynamic resolution scaling for shadow maps
  • Touch events → mouse input conversion for WebAssembly
    • Towards the Light can now be completed on a smartphone
    • Debug UI is now usable with a touchscreen
  • Real-time render debugger / controller via ImGui
  • Entity inspector as well as light, character etc controls via ImGui

The WASM/"HTML5" build remains (and will continue to remain) a first-class citizen and not an afterthough. Live demo: http://ash.works/clap/main/ldjam57test/ There's also a full list of live demos and executables.

Also, v0 release.


What's probably going to happen next

  • Metal renderer: because MacOS's OpenGL is on life support
  • Various rendering tricks/eye candy
  • Procedural geometry/playspace/etc
  • Scene serialization / saving changes from the in-place editor
  • UI overhaul
  • Boring things like entity system/multithreading/specialized memory allocators

What's not going to happen

  • A standalone editor with "Run" and "Export" buttons
  • Scripting language integration (lua or homespun) in which to write gameplay logic

Screenshots

SSAO (screen space ambient occlusion)

Somebody said that it's one of those features that you didn't know you needed, until you got it. SSAO.png

"Comic red" color grading

The inspiration for this was Sin City, and maybe it doesn't quite get to the cinematographic quality of it, it definitely does bring out comic book vibes. clap-comic-red.png

"Matrix green" color grading with matching UI

This is just a must have. Also shows scene control, entity inspector, render passes in the pipeline and a debug preview of the edge detection pass that generates extra thick outlines in the scene. clap-matrix-ui2.png


If you like what you see, come give us a star: GitHub stars

If you're interested in low-level multi-platform no-nonsense 3D game engine development in C — come take a look:

https://github.com/virtuoso/clap

And thanks again to the folks who commented on the previous post and our LD57 game, including, but not limited to, @geckoo1337.

my next entry

my next game is gonna be Turbo-Powered Cow Milker 420.69

Ludum Praxi - August 2025

Ludum Praxi - Itch Header.png

Hi there! 🙋‍♀️

Last year, we ran our first Ludum Praxi jam. The jam exists for two reasons: 1. To be practice for Ludum Dare (hence the name, which means "Game Practice" if the translation worked right lol) 2. To inspire other analog creators to do Ludum Dare in the future!

This is a jam that's entirely for analog creators. As the vast majority of people here are already doing Ludum Dare jams AND not analog creators, this is instead a call for you to try something new. Try making a game without any code at all! Just words! Make a card game, a board game, a journaling game, whatever inspires you. I typically aim to make something using standard dice and/or a deck of cards, so people don't have to print anything or use components they're less likely to have... but then generally my Ludum Dare games get into ridiculous territory and you need to print stuff or have lots of dice or something 😅

Although it's likely incredibly obvious, this is NOT officially related to Ludum Dare in any way, it's just something I do for fun to try to get more of my analog-game-making friends and "family" into joining Ludum Dare, or at least appreciating the rush of making a game in 72 hours. Ludum Dare is what got me into making video games over a decade ago, and each jam is always amongst my favorite events of each year (even when I'm not proud of what I made lol).

While Ludum Praxi doesn't have this robust, incredible community, nor does it have the awesome systems for rating games and getting themes, it's still a cozy lil event that does its best 🧡

FINALLY Streaming LD57 Winners

https://www.youtube.com/watch?v=skyx7wxIFgg

I don't know why you would still be on this website right now as we're almost perfectly between the two jams for this year, but on the off chance that you are I'm streaming the winners because I promised I would way too long ago and got busy. I'm fully aware it is an inopportune time to be streaming this, but having played only the losing half of the winners does not sit well with me. Anyway, I'll see you guys in October! Unless you're doing GMTK. Then I might see you in like a week lol

Pirate Software Game Jam 17

For those who are interested in puzzle, please try my game for the Pirate Software Game Jam 17, the theme is “Only One”.

Universe: https://haokai-xu.itch.io/universe

2 1/2 Years Later

I'm very excited to announce that my Ludum Dare 53 game "Artifact," is now VEXCELL. It would mean the world to me if you would wishlist it on Steam! https://store.steampowered.com/app/3845510/Vexcell

2023

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2025

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For the retro-game loving ones!

Note 1: If you are not 30 or above you may have never seen these games - it's a great opportunity ;)

Note 2: back in the day... games were unforgiving ;)) much harder than currently-accepted

Hey guys, I don't know about you but I had a good chunk of my childhood over video games with friends and I really wanted to share a (retro gaming) website with you!

I cannot believe but MANY of the games I played as a little kid, back BACK in the day, must have been 6-9 year old, could be found here! https://classicreload.com/

I just took 3 hours out of Sunday without being able to stop : )))

For the love of the old games!

I was actually looking for THIS one to find the website / it's SUPER addictive - Rodent's Revenge: Screenshot 2025-08-03 153221.jpg https://classicreload.com/win3x-rodents-revenge.html

Just a few examples of my favorites / I found a lot I played back then and will forever remember: Dune (wait, there was Dune III?!?!), Desert Strike, Hellfire, Golden Axe, Digger, Head Over Heels, even XoniX and Tower Toppler ?!?! JEEZ, cannot believe it!!!

Desert Strike Screenshot 2025-08-03 155913.jpg

Screenshot 2025-08-03 155939.jpg

Prince of Persia Screenshot 2025-08-03 153116.jpg

Hellfire Screenshot 2025-08-03 153242.jpg

Tower Toppler Screenshot 2025-08-03 154441.jpg

Ninja Gaiden Screenshot 2025-08-03 160000.jpg

Head over Heels Screenshot 2025-08-03 160054.jpg

Dune II Screenshot 2025-08-03 161047.jpg

Digger Screenshot 2025-08-03 151522.jpg

I didn't know that existed Screenshot 2025-08-03 161112.jpg

XoniX - the original.. I played this VERY young Screenshot 2025-08-03 153801.jpg

Game-dev wise: I believe we COULD learn A LOT from many of those games. Even though some of these don't run well or it's awkward till you figure the controls out, there are many classics! Note: many of those are available on SEGA (via emulators for comp) and they sometimes run better there. I played a lot on.. SEGA. Some of those on ancient computers though.

Which of those have you played? Is it a trip down memory lane for you? It sure is for me.. !

Enjoy! And have a great rest of the weekend! :love_letter:

Flappy Bird Clone in Go on Twitch

I created a Flappy Bird clone in Go (Golang) from scratch on Stream:

https://www.twitch.tv/schmonutz

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The source code is on GitHub:

https://github.com/gonutz/flappy

Deathtective Post Mortem

We have just released the Post Mortem for our LD57 submission - Deathtective!

After a few months of hard(ly) working, we finished the video, alongside a QoL update for the game (You can try it right now on itch.io: Deathtective)

We Made a Detective Game IN 72 HOURS

Download = DELETE

MSc Study Volunteers

Hi, I'm a long time Ludum Dare participant and this academic year I decided to go back to uni and do a masters. I’m running a short research study for my MSc dissertation at the University of Kent and I’m looking for volunteers aged 18 or over to play-test three mini-games and fill in a brief questionnaire (System Usability Scale & User Experience Questionnaire) per game.

What’s involved? • Download the games (Windows 10) from the event page. • Play each game, approximately 2 to 3 minutes per game. • Complete the anonymous surveys (1 per game, total ≈ 5 min each).

Survey can be found here: https://universityofkent.qualtrics.com/jfe/form/SV_0NS2wa9v5YrXx3M

When? Any time for the next 3 hours (I'm sorry its so short, battles were fought!)

Taking part is completely voluntary and anonymous; you can quit at any time before submitting a survey. If you’re interested, all the details are on the event page: https://robyatescreations.github.io/msc-project-survey

Thanks a lot for considering it! Feel free to share this with other over-18’s who might enjoy giving feedback. Best, Rob MSc Advanced Computer Science, University of Kent centralresearchethics@kent.ac.uk (for ethics queries)

35 Days Left: Ready, Set, Jam!

Some people create a wallpaper, other people create a poll to figure out which the most likely would win, and other people complain about all the sucky themes. The Ludum Dare community has its traditions to prepaire for the weekend, and I love that! To kick it all off, lets do a music countdown #5!

Rules are simple:

  • Only music / musicvideo’s + maybe some description about the song, or your day or anything else that comes to mind :-)
  • One song a day
  • Give other LDers a chance to post their song

Here’s my contribution to kick-off this countdown :-) 35 days to go!!

https://www.youtube.com/watch?v=OwGG5fX7bxY

58 is on it's way!

Just over a month til Ludum Dare 58. Next week I'll have to start checking in on occasion to see if theme suggestions are up.

Can't wait, so first did another little gamejam called Brackeys!

Only 33 days to go, the counter is slowly going down. I'm excited!

In preparing for Ludum Dare (which we missed only once since we started in LD 50), we now did another gamejam called Brackeys. It would be great if you check out our game Biscuit Bluff there!

Ratings would be nice, but constructive feedback is also very much appreciated!

Here's our game: Biscuit Bluff

Put a comment down below if you also joined in on the Brackeys gamejam!

My LD54-based game is now available on Steam

I'm really excited to announce that the full version of QuantumPulse 2A, my Zach-like programming puzzle game is now available on Steam, and according to the reviews, people are loving it. If by "people" I mean "nerdy programmers like myself." This game started as my LD54 entry, and after seeing multiple people (including myself!) spend 5-10 hours playing the game (read: competitively optimizing for better scores) I knew it was something I'd enjoy making (and playing) a full version of.

It's super niche, so if you don't like games that involve programming (e.g. TIS-100 or Shenzhen I/O from Zachtronics, which were my biggest inspirations), it's probably not for you, but if it sounds like your kind of thing, please check it out (and share with other relevant communities - I'm a 1-man studio so don't have much reach ^_^).

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https://store.steampowered.com/app/3175190/QuantumPulse_2A/

https://www.youtube.com/watch?v=DSZN8WbtT8o

concept art!!!!!!

made in paint 3d btw this is not the final game models may be different:

https://youtu.be/_7aYPjStZyk

make sure to check it out! AND CHOOSE 720P AS THAT IS THE HIGHEST QUALITY ON THIS VIDEO

I'm in

Long time no see!

This time, instead of Godot, I will try high_impact, a very lightweight port of ImpactJS in C. Also, I was crazy enough to switch to a new ergonomic keyboard layout just one week ago.

All in all, if my game makes it to the top 100 this time, it'd already be a huge win.

See ya next month :cowboy:

What I've been doing between LD57 and LD58

After LD57, I've started making my own rogue-like game called "Gloomlight" - inspired by Zelda: LTTP and Binding of Isaac. I've been working on it for 5 months now - but I'm happy to be joining LD58 and take a brief pause from my project (for 3 days at least :grin: )

https://www.youtube.com/watch?v=gRfa5QZR7e8

For those who are interested and would like to follow my progress, follow me on Instagram

And for everyone, I'm happy to be working alongside you in 3 weeks!

My game is on steam

I am very happy, my first comercial game is available on steam, briefcase, a cozy and satisfactory game about inventory management! brif-case-Steam-sem-logo.png

https://store.steampowered.com/app/3825350/Briefcase/

is 58 happening?

Hi, does anyone know if ldjam58 is happening? Timer says 17 days but there's been no announcement and the post saying April was back on didn't mention October at all.

Fantasizin'

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Hi all! I'm fantasizing about making a similar platform as ldjam.com. You never know.. It's always nice to have a backup I guess. I've heard and read lots of opinions and it seems like there is no place like this regarding gamejams. People somehow don't see pure itch.io as a good alternative, as the community feels more tight and cozy here at LudumDare. And I think I get the sentiment. It's like swimming in a private pool vs swimming in the open sea with the same people. Or maybe living in a village vs in the big city.

So I have four questions for you:

  1. Do you recognize yourself in the statement above?
  2. Are there any other platforms, aside from itch.io, were gamejams are helt?
  3. What makes LDjam.com special for you? (feeling / technical outlines)
  4. What could LDjam.com do better? (feeling / technical outlines)

No promises though, just letting my brain go wild. Maybe I'll start, maybe I don't. Also, I don't want to outright undermine LudumDare, I love it here and I wish that an alternative is not needed for the comming years.

Game Jams

I have done a lot of different jams and there have been some that have been good, and some that have been okay

Alakajam: was fun but there were like 35 entries. I did it because 'DaFluffyPotato' recommended it. The community was fun, but it was only the website, no Discord

OLC Codejam 2025 was excellent but in a different way. Javidx9 has a great YouTube Channel and he is a coder extraordinaire, and has his own engine. The jam ended up being 80 percent frame work C/C++ coders and a few engines. It was great fun because his Discord Channel was pretty busy and there were some amazing entries.

Kenney Jam 2025 was a jam put on by Kenney and Kit Kat, who hopefully everyone is aware are the folks who give away superior free assets. The Discord in that jam was pretty amazing and they did one thing which I believe is essential to a successful game jam. Kenney and Kit Kat played every entry themselves and scored them. They had 755 games to play. It took them 4 weeks but it was well worth it.

GameDev.tv GameJam 2025. Was the very best jam I participated in. Their Discord was was always very busy and they gave away a free course for everyone who participated. They also graded the games themselves if I remember correctly. Some amazing games came out of that jam.

FishFest was cool because it was my best game, but I really enjoyed it as well. Small, no Discord

Ludum Dare was my very first jam years ago and I do it now for nostalgic reasons. That being said...

The grading system for the jam is horrific and allows for bots to skew the results. Recently it has been a hit and miss situation with what is becoming a bit of a drama magnet.

So, how does this get fixed?

  1. Discord is essential, no Discord and you have pretty much signed your own death certificate.
  2. A precise schedule announced at the very least 4-6weeks in advance.
  3. Grading system that cannot be messed with optimally the sponsors playing and grading every game.
  4. Although this is not necessary a small gift to every participant. Even a silly graphic that says "I survived LD58" would be enough.

The jams I had the most fun with were longer jams, 7-10 days. Having a longer jam does several things: 1. Discord community has a chance to grow 2. Exchange of ideas has more time to mature 3. Gives coders a chance to try something new rather than doing the same thing from the last jam 4. Allows for the itch.io game page to be worked on, which is important. 5. Allows for the coders to adjust their goals mid development.

As a final note, during the voting period some of us who had YouTube channels live streamed the game play of several games. That was a lot of fun and with a few of us doing it the jammers got to see their games being played and could find improvements. We would post the links in the Discord channel.

I am aware that Ludum Dare has been a Game Jam staple for years and has a wonderful following. I also believe that it could be something even more engaging if some updates were made.

I have a small issue and would like to ask for your help:)

Dear experts, I would like to add a new member to the team for the next Ludum Dare competition, but I encountered difficulties during registration. Do I need to wait until the competition is closer for the 'invitation code' to be released? Thank you all for your explanation!

GunShift is ready to go!

Hey, you can play it for free, you can play it in the browser, what else do you need?
https://ldjam.com/events/ludum-dare/58/gunshift Снимок экрана (933).png

RETURN//NULL is out!

Hopefully I'll make a web version later :cryingcatface:
But I'd really appreciate it if someone would check it out! Снимок экрана (1027).png

A sneak peak for our game DAY 189

It's a game where you play as a handicapped astronaut who's only hope to survive is to avoid being hit by space anomalies and to destroy them in the process. The game features 3D environment, smooth animations and cutscenes!V2diOisOfmVlbKJvEF_pYIWkgy-56ur3EIdJMsttgp5gnBt3F8V4g4lD8CE0LHOQRUpUcPwhSnQ-x9yTMJnwacak.jpg