{"author_link":"\/users\/alphius","author_name":"Alphius","author_uid":"alphius","comments":[],"epoch":1543497162,"event":"LD39","format":"md","ldjam_node_id":46752,"likes":7,"metadata":{"p_key":"99661","p_author":"Alphius","p_authorkey":"1008007","p_urlkey":"315371","p_title":"My own subjective theme opinions for LD43","p_cat":"LDJam ","p_event":"LD39","p_time":"1543497162","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1008007","us_name":"Alphius","us_username":"alphius","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":8007,"body":"First of all, I'd like to point out that themes are supposed to be themes, not concepts. People tend to not see the difference, but it's actually quite big!\nConcepts are usually really restrictive, and I feel like we'll see a lot of copycats. I don't want to play a jam where everyone makes the same game, so by default, I don't upvote concepts, I only downvote or ignore them.\n\n![LD43themes.PNG](\/\/\/raw\/74f\/1\/z\/1afd9.png)\n\n**Automation**: I like this theme, but I feel like it's a bit too restrictive. You basically have to create machines or stuff to automate some process, or having a story about someone doing repetitive stuff...? Meh\n\n**Break the cycle**: I really like this one. It's clever, it assumes that your game or story has a cycle, and you want to break it somehow\n\n**Control the environment, not the player**: Game concept\n\n**Each playthrough builds on the last**: I like this, but I fear that this cannot be executed properly in 48\/72 hours. I'd be happy if it gets chosen, but the quality of the games might be really bad\n\n**Everything grows**: I have no opinion on that one, it's neither good nor bad\n\n**It only changes when you aren't looking**: Game concept\n\n**Sacrifices must be made**: This one is ok, but I feel like it's a bit too vague, and I strongly prefer the \"Take one, leave one\" theme that basically implies the same thing while being a bit more interesting\n\n**Absorb your enemies**: Game concept, would create lots of Kirby copycats\n\n**Darkness is your friend**: Game concept, lots of infiltration games\n\n**Don't trust the game**: Game concept, horrible design\n\n**Magic, but at what cost?**: This one is ok. Basically the same as \"Sacrifices must be made\" except it implies that there's magic in your game which is a bit restrictive imo\n\n**Making connections**: This one is pretty clever, connections can mean a lot of stuff, and I see great game concepts that could derive from this theme\n\n**One item, many uses**: Game concept, this can lead to clever games, but this concept does not seem exciting at all\n\n**Take one, leave one**: This one is my favourite. Gives a choice\/lots of choices to the player, and I feel like this can only lead to good designs. I really want to see this!\n\n**Two connected worlds**: Game concept, same as LD30, not interesting, not innovative\n\n**Evolve**: Game concept, not innovative enough","comments":3,"comments-timestamp":"2018-11-29T17:55:47Z","created":"2017-08-01T03:44:58Z","files":[],"files-timestamp":0,"id":46752,"love":7,"love-timestamp":"2018-11-29T18:18:20Z","meta":[],"modified":"2018-11-29T18:18:20Z","name":"My own subjective theme opinions for LD43","node-timestamp":"2018-11-29T13:14:44Z","parent":46342,"parents":[1,5,9,32802,46342],"path":"\/events\/ludum-dare\/39\/the-power-of-love\/my-own-subjective-theme-opinions-for-ld43","published":"2018-11-29T13:12:42Z","scope":"public","slug":"my-own-subjective-theme-opinions-for-ld43","subsubtype":"","subtype":"","type":"post","version":367458},"node_metadata":{"n_key":"46752","n_urlkey":"315371","n_parent":"46342","n_path":"\/events\/ludum-dare\/39\/the-power-of-love\/my-own-subjective-theme-opinions-for-ld43","n_slug":"my-own-subjective-theme-opinions","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8007","n_created":"1501559098","n_modified":"1543515500","n_version":"367458","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/the-power-of-love\/my-own-subjective-theme-opinions-for-ld43","text":"First of all, I'd like to point out that themes are supposed to be themes, not concepts. People tend to not see the difference, but it's actually quite big!\nConcepts are usually really restrictive, and I feel like we'll see a lot of copycats. I don't want to play a jam where everyone makes the same game, so by default, I don't upvote concepts, I only downvote or ignore them.\n\n![LD43themes.PNG](\/\/\/raw\/74f\/1\/z\/1afd9.png)\n\n**Automation**: I like this theme, but I feel like it's a bit too restrictive. You basically have to create machines or stuff to automate some process, or having a story about someone doing repetitive stuff...? Meh\n\n**Break the cycle**: I really like this one. It's clever, it assumes that your game or story has a cycle, and you want to break it somehow\n\n**Control the environment, not the player**: Game concept\n\n**Each playthrough builds on the last**: I like this, but I fear that this cannot be executed properly in 48\/72 hours. I'd be happy if it gets chosen, but the quality of the games might be really bad\n\n**Everything grows**: I have no opinion on that one, it's neither good nor bad\n\n**It only changes when you aren't looking**: Game concept\n\n**Sacrifices must be made**: This one is ok, but I feel like it's a bit too vague, and I strongly prefer the \"Take one, leave one\" theme that basically implies the same thing while being a bit more interesting\n\n**Absorb your enemies**: Game concept, would create lots of Kirby copycats\n\n**Darkness is your friend**: Game concept, lots of infiltration games\n\n**Don't trust the game**: Game concept, horrible design\n\n**Magic, but at what cost?**: This one is ok. Basically the same as \"Sacrifices must be made\" except it implies that there's magic in your game which is a bit restrictive imo\n\n**Making connections**: This one is pretty clever, connections can mean a lot of stuff, and I see great game concepts that could derive from this theme\n\n**One item, many uses**: Game concept, this can lead to clever games, but this concept does not seem exciting at all\n\n**Take one, leave one**: This one is my favourite. Gives a choice\/lots of choices to the player, and I feel like this can only lead to good designs. I really want to see this!\n\n**Two connected worlds**: Game concept, same as LD30, not interesting, not innovative\n\n**Evolve**: Game concept, not innovative enough","title":"My own subjective theme opinions for LD43","wayback_source":[]}