Small and easy improvements I should have made

For starters, I should have fixed the UI. Currently the ui-elements are always the same size, in the middle of the window, when it would have been better to have it scale evenly with the screen (always covering the same percentage of it) I was trying to do this, but gave up on figuring it out because I had more important stuff to finish in-game, then just never bothered to look more into it. Seems like I even forgot to enable resizing the window, wops.

Another quick thing would be adding some actual gameplay, as it currently stands, you just wait for energy to run out, or for more files to get deleted, which is kinda dull. A far more interesting concept would have been to have to use the energy to fight of something, making deleting files of your computer actually mean something for you.

Alternatively make it even more like an idle game and add upgrades and such, then have losing energy not be a loss-state, but rather just not being able to operate energy-driven machinery, making more of an experiment to see how much you are willing to delete to gain points, rather than to not lose the game.

I had enough time to do this, but I turned out to be too lazy, so all shame on me, lol. Here's the game if you want to try it out: https://ldjam.com/events/ludum-dare/39/feed-me-your-files