{"author_link":"\/users\/impbox","author_name":"impbox","author_uid":"impbox","comments":[],"epoch":1501391975,"event":"LD39","format":"md","ldjam_node_id":43231,"likes":24,"metadata":{"p_key":"98458","p_author":"impbox","p_authorkey":"1004233","p_urlkey":"314145","p_title":"LD39 - Day 2 - Ministry of Synthesis","p_cat":"LDJam ","p_event":"LD39","p_time":"1501391975","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":"1004233","us_name":"impbox","us_username":"impbox","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":6,"author":4233,"body":"![video-2017-07-30T14-07-19.gif](\/\/\/raw\/980\/1\/z\/5397.gif)\n\nParticle effects including dust when walking\/jumping and opening doors, and sparks when connecting cables.\nBackground ambience\nWalking, jumping animations (3 frames all up but it makes a big difference).\n\nLevels now connect up, but I still need a nice scene transition.\nStill need to make all the levels! Why do I always leave that so late?\n\n![designdoc.jpg](\/\/\/raw\/980\/1\/z\/5398.jpg)","comments":1,"comments-timestamp":"2017-07-30T06:51:13Z","created":"2017-07-30T05:12:34Z","files":[],"files-timestamp":0,"id":43231,"love":24,"love-timestamp":"2017-07-30T10:28:00Z","meta":[],"modified":"2017-07-30T10:28:00Z","name":"LD39 - Day 2 - Ministry of Synthesis","node-timestamp":"2017-07-30T05:19:35Z","parent":34308,"parents":[1,5,9,32802,34308],"path":"\/events\/ludum-dare\/39\/ministry-of-synthesis\/ld39-day-2-ministry-of-synthesis","published":"2017-07-30T05:19:35Z","scope":"public","slug":"ld39-day-2-ministry-of-synthesis","subsubtype":"","subtype":"","type":"post","version":104804},"node_metadata":{"n_key":"43231","n_urlkey":"314145","n_parent":"34308","n_path":"\/events\/ludum-dare\/39\/ministry-of-synthesis\/ld39-day-2-ministry-of-synthesis","n_slug":"ld39-day-2-ministry-of-synthesis","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4233","n_created":"1501391554","n_modified":"1501410480","n_version":"104804","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/ministry-of-synthesis\/ld39-day-2-ministry-of-synthesis","text":"![video-2017-07-30T14-07-19.gif](\/\/\/raw\/980\/1\/z\/5397.gif)\n\nParticle effects including dust when walking\/jumping and opening doors, and sparks when connecting cables.\nBackground ambience\nWalking, jumping animations (3 frames all up but it makes a big difference).\n\nLevels now connect up, but I still need a nice scene transition.\nStill need to make all the levels! Why do I always leave that so late?\n\n![designdoc.jpg](\/\/\/raw\/980\/1\/z\/5398.jpg)","title":"LD39 - Day 2 - Ministry of Synthesis","wayback_source":[]}