{"author_link": "/users/cynical-monkey", "author_name": "Cynical Monkey", "author_uid": "cynical-monkey", "comments": [], "epoch": 1501365073, "event": "LD39", "format": "md", "ldjam_node_id": 42898, "likes": 5, "metadata": {"p_key": "98253", "p_author": "Cynical Monkey", "p_authorkey": "1000420", "p_urlkey": "313938", "p_title": "Day 1 Down ", "p_cat": "LDJam ", "p_event": "LD39", "p_time": "1501365073", "p_likes": "5", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1000420", "us_name": "Cynical Monkey", "us_username": "cynical-monkey", "event_start": "1501200000", "event_key": "74", "event_name": "LD 39"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD39", "removed_author": false}, "_superparent": 32802, "_trust": 1, "author": 420, "body": "I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.\n\nSo what did I do with it\n\nMy idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.\n\n![Roop1.gif](///raw/4a1/z/5255.gif)\n\nI based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids.\n![Roop2.gif](///raw/4a1/z/526a.gif)\nI kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise)\n![Roop3.gif](///raw/4a1/z/5269.gif)\n\nthe Running out of power comes into it as you have a certain amount of battery to start with, rotating  costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder.\n![roop4.gif](///raw/4a1/z/5258.gif)\n\nTomorrows to do list,\nReplace Place holder Art Assets,\nBuild UI,\nMusic & SFX,\nPlayable in Itchio,\nScoreboard,\nTime Bonus,\nMore difficult later levels (if time),\nin that order,\n\nI have plenty done for the day and am happy with progress\n![roop7.gif](///raw/4a1/z/5268.gif)\n", "comments": 0, "created": "2017-07-29T21:42:32Z", "files": [], "files-timestamp": 0, "id": 42898, "love": 5, "love-timestamp": "2017-07-29T22:47:35Z", "meta": [], "modified": "2017-07-29T22:47:35Z", "name": "Day 1 Down ", "node-timestamp": "2017-07-29T22:07:13Z", "parent": 41589, "parents": [1, 5, 9, 32802, 41589], "path": "/events/ludum-dare/39/recoil/day-1-down", "published": "2017-07-29T21:51:13Z", "scope": "public", "slug": "day-1-down", "subsubtype": "", "subtype": "", "type": "post", "version": 103825}, "node_metadata": {"n_key": "42898", "n_urlkey": "313938", "n_parent": "41589", "n_path": "/events/ludum-dare/39/recoil/day-1-down", "n_slug": "day-1-down", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "420", "n_created": "1501364552", "n_modified": "1501368455", "n_version": "103825", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/39/recoil/day-1-down", "text": "I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.\n\nSo what did I do with it\n\nMy idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.\n\n![Roop1.gif](///raw/4a1/z/5255.gif)\n\nI based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids.\n![Roop2.gif](///raw/4a1/z/526a.gif)\nI kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise)\n![Roop3.gif](///raw/4a1/z/5269.gif)\n\nthe Running out of power comes into it as you have a certain amount of battery to start with, rotating  costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder.\n![roop4.gif](///raw/4a1/z/5258.gif)\n\nTomorrows to do list,\nReplace Place holder Art Assets,\nBuild UI,\nMusic & SFX,\nPlayable in Itchio,\nScoreboard,\nTime Bonus,\nMore difficult later levels (if time),\nin that order,\n\nI have plenty done for the day and am happy with progress\n![roop7.gif](///raw/4a1/z/5268.gif)\n", "title": "Day 1 Down ", "wayback_source": []}