{"author_link":"\/users\/jorjordandan","author_name":"jorjordandan","author_uid":"jorjordandan","comments":[],"epoch":1501344081,"event":"LD39","format":"md","ldjam_node_id":42441,"likes":5,"metadata":{"p_key":"98014","p_author":"jorjordandan","p_authorkey":"1011497","p_urlkey":"313699","p_title":"Starting in the middle and working outwards","p_cat":"LDJam ","p_event":"LD39","p_time":"1501344081","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1011497","us_name":"jorjordandan","us_username":"jorjordandan","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":11497,"body":"For some reason I decided to start by modeling and rigging a character, possibly because that was an area I wasn't too sure about. It went okay eventually:\n![Screen Shot 2017-07-29 at 8.53.28 AM.png](\/\/\/raw\/9ec\/2\/z\/511a.png)\n\nbut on my first try I forgot how weight painting worked, and acidentally connected the shoulders to the toe rotation:\n\n![Screen Shot 2017-07-29 at 8.56.37 AM.png](\/\/\/raw\/9ec\/2\/z\/511b.png)\n\n\ud83d\ude02\ud83d\ude2c\ud83d\ude02\n\ntoday I'm going to completely leave that and try to work on my actual game mechanics, which is where I should have started yesterday. I'm thinking of calling my game \"Running out of power\".... which sounds unimaginative, but don't worry, there's a dumb twist!","comments":1,"comments-timestamp":"2017-07-29T16:04:33Z","created":"2017-07-29T15:52:45Z","files":[],"files-timestamp":0,"id":42441,"love":5,"love-timestamp":"2017-07-29T22:10:02Z","meta":[],"modified":"2017-07-29T22:10:02Z","name":"Starting in the middle and working outwards","node-timestamp":"2017-07-29T16:01:21Z","parent":38084,"parents":[1,5,9,32802,38084],"path":"\/events\/ludum-dare\/39\/you-must-run-out-of-power\/starting-in-the-middle-and-working-outwards","published":"2017-07-29T16:01:21Z","scope":"public","slug":"starting-in-the-middle-and-working-outwards","subsubtype":"","subtype":"","type":"post","version":102607},"node_metadata":{"n_key":"42441","n_urlkey":"313699","n_parent":"38084","n_path":"\/events\/ludum-dare\/39\/you-must-run-out-of-power\/starting-in-the-middle-and-working-outwards","n_slug":"starting-in-the-middle-and-worki","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11497","n_created":"1501343565","n_modified":"1501366202","n_version":"102607","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/you-must-run-out-of-power\/starting-in-the-middle-and-working-outwards","text":"For some reason I decided to start by modeling and rigging a character, possibly because that was an area I wasn't too sure about. It went okay eventually:\n![Screen Shot 2017-07-29 at 8.53.28 AM.png](\/\/\/raw\/9ec\/2\/z\/511a.png)\n\nbut on my first try I forgot how weight painting worked, and acidentally connected the shoulders to the toe rotation:\n\n![Screen Shot 2017-07-29 at 8.56.37 AM.png](\/\/\/raw\/9ec\/2\/z\/511b.png)\n\n\ud83d\ude02\ud83d\ude2c\ud83d\ude02\n\ntoday I'm going to completely leave that and try to work on my actual game mechanics, which is where I should have started yesterday. I'm thinking of calling my game \"Running out of power\".... which sounds unimaginative, but don't worry, there's a dumb twist!","title":"Starting in the middle and working outwards","wayback_source":[]}