{"author_name":"psypol","cat":"Global Game Jam","comments":[],"epoch":1485722580,"likes":2,"metadata":{"p_key":"98","p_author":"psypol","p_authorkey":"7155","p_urlkey":"35509","p_title":"GGJ made me fall in love with Voxels !","p_cat":"Global Game Jam","p_event":"LD37","p_time":"1485722580","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7155","us_name":"psypol","us_username":"psypol","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/hbzqjEp.png\" alt=\"\" width=\"584\" height=\"271\" \/><\/p>\n <p>during this year global game jam i had a group with no artist;\u00a0as a gameDesigner i wondered if i can make something up with voxels.<\/p>\n <p>i&#8217;ve always been attracted by the minimalistic representations thess little cubes offers.<\/p>\n <p>what was my surprise to discover that the free program &#8220;<a href=\"https:\/\/voxel.codeplex.com\/\" target=\"_blank\">MagicaVoxel<\/a>&#8221; is so easy to learn and allows to export obj ready to be used in unity. (with textures and materials aswell)<\/p>\n <p>i&#8217;m sharing here my last creation just for fun. Any advices to improve my voxel modeling skills ? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>(please be gentle im no artist in GamDev <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> )<\/p>","time":"January 29th, 2017 3:43 pm","title":"GGJ made me fall in love with Voxels !"}