{"author_link":"\/users\/lloydlobo","author_name":"lloydlobo","author_uid":"lloydlobo","comments":[],"epoch":1778162654,"event":"LD59","format":"md","ldjam_node_id":432565,"likes":1,"metadata":{"p_key":"96954","p_author":"lloydlobo","p_authorkey":"1403596","p_urlkey":"312603","p_title":"Mixed Signals: Iterating Through Feedback","p_cat":"LDJam ","p_event":"LD59","p_time":"1778162654","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1403596","us_name":"lloydlobo","us_username":"lloydlobo","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":403596,"body":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/mixed-signals-2\n\nCurrent post-jam build: https:\/\/mixedsignals.pages.dev\n\nI want to share with you the joy of playing this fun little game. Disclaimer: Heavily Vibed with a LLM.\n\n![mixedsignals.pages.dev-jam-version](\/\/\/raw\/c88\/26\/z\/70c8f.png)\n\nA lot of the game slowly became shaped by comments, bug reports, weird waveform edge-cases, and people way more familiar with synths than me \ud83d\ude04\n\nSome favorite moments from the comments + replies so far:\n\n> \u201cCool concept! ... it\u2019d be fun to see something like this that was half learning tool.\u201d\n\n> \u201cStudent laboratory)\u201d\n\n> \u201cadding a Anki like spaced repetition method, with an arcade like urgency kinda mimics a student laboratory exam scenario ^_^\u201d\n\n---\n\n> \u201cThe slider for adjusting the wave feels too stepped\u201d\n\n> \u201cWould be great with smoother sliders\u201d\n\n> \u201csmoother slider behaviour (float-based now)\u201d\n\n---\n\n> \u201cThe timer could be a little bit more obvious\u201d\n\n> \u201cclearer timer visibility \/ urgency\u201d\n\n> \u201cMaybe adding a varying degree color filter to signal the impending \u2018running out of time\u2019.\u201d\n\n---\n\n> \u201cSound would have been great!\u201d\n\n> \u201cOnly thing thats missing is sound.\u201d\n\n> \u201cthe jarring sound dilemma and running out of time is what stopped me from adding sound altogether\u201d\n\n---\n\n![post-jam-first-facelift](\/\/\/raw\/c88\/26\/z\/732c6.png)\n\nthen later:\n\n> \u201cadded interaction sound effects\u201d\n\n> \u201cadded background music\u201d\n\n> \u201cexperimenting with a subtle low drone\/sub version of the waveform in the background so you can kind of hear the shape as well.\u201d\n\n---\n\n> \u201cwhen introducing phase it gets waaay harder than expected\u201d\n\n> \u201cThe scoring system has been surprisingly hard to balance.\u201d\n\n> \u201cSome methods were too forgiving, while the current one can become too precise once phase is introduced.\u201d\n\n> \u201cSometimes even I\u2019ve confused \u2018sine\u2019 for \u2018AM\u2019 and \u2018square\u2019 for \u2018PWM\u2019 while testing.\u201d\n\n\n![current-version-png](\/\/\/raw\/c88\/26\/z\/732c5.png)\n\n---\n\nthen later:\n\n> \u201cI liked how I felt I was getting better at the game as I played.\u201d\n\nThat one genuinely made me happy because that was exactly the goal.\n\nStill iterating on:\n\n* [x] onboarding\/tutorial\n* [ ] harmonics + timer balancing\n* [ ] waveform audio experiments\n* [ ] phase weirdness\n* [~] slider regressions on mobile\n* [~] \u201cmore non-AI like design\u201d \ud83d\ude04\n\nThank you all for playing and dropping gems of ideas and feedback. It really helps avoid tunnel vision and shape the game into something better.\n\n![current-version-noise-wave-png](\/\/\/raw\/c88\/26\/z\/732ce.png)\n\nPS. In spirit of the project itself, an LLM also helped vibe this post together \ud83d\ude04","comments":0,"created":"2026-05-07T13:43:33Z","files":[],"files-timestamp":0,"id":432565,"love":1,"love-timestamp":"2026-05-07T15:15:37Z","meta":[],"modified":"2026-05-08T11:06:46Z","name":"Mixed Signals: Iterating Through Feedback","node-timestamp":"2026-05-08T11:06:46Z","parent":430343,"parents":[1,5,9,424249,430343],"path":"\/events\/ludum-dare\/59\/mixed-signals-2\/mixed-signals-iterating-through-feedback","published":"2026-05-07T14:04:14Z","scope":"public","slug":"mixed-signals-iterating-through-feedback","subsubtype":"","subtype":"","type":"post","version":1374864},"node_metadata":{"n_key":"432565","n_urlkey":"312603","n_parent":"430343","n_path":"\/events\/ludum-dare\/59\/mixed-signals-2\/mixed-signals-iterating-through-feedback","n_slug":"mixed-signals-iterating-through-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"403596","n_created":"1778161413","n_modified":"1778238406","n_version":"1374864","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/mixed-signals-2\/mixed-signals-iterating-through-feedback","text":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/mixed-signals-2\n\nCurrent post-jam build: https:\/\/mixedsignals.pages.dev\n\nI want to share with you the joy of playing this fun little game. Disclaimer: Heavily Vibed with a LLM.\n\n![mixedsignals.pages.dev-jam-version](\/\/\/raw\/c88\/26\/z\/70c8f.png)\n\nA lot of the game slowly became shaped by comments, bug reports, weird waveform edge-cases, and people way more familiar with synths than me \ud83d\ude04\n\nSome favorite moments from the comments + replies so far:\n\n> \u201cCool concept! ... it\u2019d be fun to see something like this that was half learning tool.\u201d\n\n> \u201cStudent laboratory)\u201d\n\n> \u201cadding a Anki like spaced repetition method, with an arcade like urgency kinda mimics a student laboratory exam scenario ^_^\u201d\n\n---\n\n> \u201cThe slider for adjusting the wave feels too stepped\u201d\n\n> \u201cWould be great with smoother sliders\u201d\n\n> \u201csmoother slider behaviour (float-based now)\u201d\n\n---\n\n> \u201cThe timer could be a little bit more obvious\u201d\n\n> \u201cclearer timer visibility \/ urgency\u201d\n\n> \u201cMaybe adding a varying degree color filter to signal the impending \u2018running out of time\u2019.\u201d\n\n---\n\n> \u201cSound would have been great!\u201d\n\n> \u201cOnly thing thats missing is sound.\u201d\n\n> \u201cthe jarring sound dilemma and running out of time is what stopped me from adding sound altogether\u201d\n\n---\n\n![post-jam-first-facelift](\/\/\/raw\/c88\/26\/z\/732c6.png)\n\nthen later:\n\n> \u201cadded interaction sound effects\u201d\n\n> \u201cadded background music\u201d\n\n> \u201cexperimenting with a subtle low drone\/sub version of the waveform in the background so you can kind of hear the shape as well.\u201d\n\n---\n\n> \u201cwhen introducing phase it gets waaay harder than expected\u201d\n\n> \u201cThe scoring system has been surprisingly hard to balance.\u201d\n\n> \u201cSome methods were too forgiving, while the current one can become too precise once phase is introduced.\u201d\n\n> \u201cSometimes even I\u2019ve confused \u2018sine\u2019 for \u2018AM\u2019 and \u2018square\u2019 for \u2018PWM\u2019 while testing.\u201d\n\n\n![current-version-png](\/\/\/raw\/c88\/26\/z\/732c5.png)\n\n---\n\nthen later:\n\n> \u201cI liked how I felt I was getting better at the game as I played.\u201d\n\nThat one genuinely made me happy because that was exactly the goal.\n\nStill iterating on:\n\n* [x] onboarding\/tutorial\n* [ ] harmonics + timer balancing\n* [ ] waveform audio experiments\n* [ ] phase weirdness\n* [~] slider regressions on mobile\n* [~] \u201cmore non-AI like design\u201d \ud83d\ude04\n\nThank you all for playing and dropping gems of ideas and feedback. It really helps avoid tunnel vision and shape the game into something better.\n\n![current-version-noise-wave-png](\/\/\/raw\/c88\/26\/z\/732ce.png)\n\nPS. In spirit of the project itself, an LLM also helped vibe this post together \ud83d\ude04","title":"Mixed Signals: Iterating Through Feedback","wayback_source":[]}