{"author_link":"\/users\/muraena","author_name":"Muraena","author_uid":"muraena","comments":[],"epoch":1778086204,"event":"LD59","format":"md","ldjam_node_id":432523,"likes":9,"metadata":{"p_key":"96930","p_author":"Muraena","p_authorkey":"1386033","p_urlkey":"312579","p_title":"How many artists does it take to make a game in 72 hours?","p_cat":"LDJam ","p_event":"LD59","p_time":"1778086204","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1386033","us_name":"Muraena","us_username":"muraena","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":386033,"body":"Hey! [**Vice Signalling**](https:\/\/ldjam.com\/events\/ludum-dare\/59\/vice-signalling) artist here! \nFirstly, I'd like to express my gratitude for all the kind words about the visuals. It always warms my heart to know the game left a lasting impression by the looks alone aha \n\n![CG dagger.jpg](\/\/\/raw\/1f3\/e5\/z\/7324a.jpg)\n\nBut. That scope and quality wouldn't be possible without my hardworking and talented friend @pt\n\n\nThis time instead of simplifying the assets as it was on my first jam as the only artist, the strategy was to split the workload between the two of us. I was in charge of sprites and CGs, @pt is behind the wonderful UI, backgrounds and elegant typography\n\n![Screenshot (1).png](\/\/\/raw\/1f3\/e5\/z\/73246.png)\n\nTbh nothing new: plan ahead and stay in touch with each other during the process. We settled on a limited colour scheme, a strict code of decoration, a general placement for sprites and UI and... descended the art mines for 72h. \n\n ![IMG_1733.jpg](\/\/\/raw\/1f3\/e5\/z\/73244.jpg)\n\nThe result has outdone our best expectations and honestly speaking I didn't expect 7 unique CGs for three endings over 72h from myself haha\n\n![CG LADY.jpg](\/\/\/raw\/1f3\/e5\/z\/73249.jpg)\n\n...and our little humble team would be happy if you take a closer look at [**Vice Signalling**](https:\/\/ldjam.com\/events\/ludum-dare\/59\/vice-signalling) \n","comments":2,"comments-timestamp":"2026-05-06T17:46:43Z","created":"2026-05-06T15:13:40Z","files":[],"files-timestamp":0,"id":432523,"love":9,"love-timestamp":"2026-05-06T20:15:02Z","meta":[],"modified":"2026-05-06T20:15:02Z","name":"How many artists does it take to make a game in 72 hours?","node-timestamp":"2026-05-06T16:50:04Z","parent":424572,"parents":[1,5,9,424249,424572],"path":"\/events\/ludum-dare\/59\/vice-signalling\/how-many-artists-does-it-take-to-make-a-game-in-72-hours","published":"2026-05-06T16:50:04Z","scope":"public","slug":"how-many-artists-does-it-take-to-make-a-game-in-72-hours","subsubtype":"","subtype":"","type":"post","version":1374562},"node_metadata":{"n_key":"432523","n_urlkey":"312579","n_parent":"424572","n_path":"\/events\/ludum-dare\/59\/vice-signalling\/how-many-artists-does-it-take-to-make-a-game-in-72-hours","n_slug":"how-many-artists-does-it-take-to","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"386033","n_created":"1778080420","n_modified":"1778098502","n_version":"1374562","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/vice-signalling\/how-many-artists-does-it-take-to-make-a-game-in-72-hours","text":"Hey! [**Vice Signalling**](https:\/\/ldjam.com\/events\/ludum-dare\/59\/vice-signalling) artist here! \nFirstly, I'd like to express my gratitude for all the kind words about the visuals. It always warms my heart to know the game left a lasting impression by the looks alone aha \n\n![CG dagger.jpg](\/\/\/raw\/1f3\/e5\/z\/7324a.jpg)\n\nBut. That scope and quality wouldn't be possible without my hardworking and talented friend @pt\n\n\nThis time instead of simplifying the assets as it was on my first jam as the only artist, the strategy was to split the workload between the two of us. I was in charge of sprites and CGs, @pt is behind the wonderful UI, backgrounds and elegant typography\n\n![Screenshot (1).png](\/\/\/raw\/1f3\/e5\/z\/73246.png)\n\nTbh nothing new: plan ahead and stay in touch with each other during the process. We settled on a limited colour scheme, a strict code of decoration, a general placement for sprites and UI and... descended the art mines for 72h. \n\n ![IMG_1733.jpg](\/\/\/raw\/1f3\/e5\/z\/73244.jpg)\n\nThe result has outdone our best expectations and honestly speaking I didn't expect 7 unique CGs for three endings over 72h from myself haha\n\n![CG LADY.jpg](\/\/\/raw\/1f3\/e5\/z\/73249.jpg)\n\n...and our little humble team would be happy if you take a closer look at [**Vice Signalling**](https:\/\/ldjam.com\/events\/ludum-dare\/59\/vice-signalling) \n","title":"How many artists does it take to make a game in 72 hours?","wayback_source":[]}