Thank you, Ludum Dare.

Hello, everyone! How's life?

This is third time my team and me participate in Ludum Dare, and I wanted to make a post about my small story with Ludum Dare. Because funnily enough, previous two times I made a game with my team at LD, it ended up getting a full release!

First time it was Ludum Dare 53 (theme: "Delivery"), when whe created our first ever jam game Detour. After the gamejam we worked for 1.5 years and made a full game, Robot Detour! Which released on Steam in 2024, and even on consoles recently.

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Afterwards, I made a small compo game Feng Shui Struggles for LD 44. It was fun, but making a game together with team turned out to be 10 times more interesting!

Second time we made here a game together was Ludum Dare 55 (theme: "Summoning"), on which we made a demonic deckbuilder Burn With Me! We didn't release the full version yet, but are very actively working on the game!

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And it's not like we try to make a full release out of every jam game: we created 10+ gamejam prototypes already. I suppose Ludum Dare is just that special :smile:

So, in a way, I owe Ludum Dare my indie gamedev career. Even though our time together was brief, I will remember this jam forever. And will try to participate as much as I can now!


This year stars finally aligned, and we had some free time around LD. We decided to make a small narrative atmospheric game, without any intent to make a full release out if it. It turned out a bit harder than we wanted, but that's just how jams work sometimes.

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If you fancy trying it out, remember you can skip levels via pause menu

Nest, this is Pilgrim

Have fun everyone, hopefully everyone got out of this gamejam what they wanted already :heart: