{"author_name":"Yazara","cat":"LD #34","comments":[{"author_name":"andyman404","time":"December 15, 2015 8:33 pm","epoch":1450229580,"text":"I loved Litterlings! Nice work! It&#8217;s one of my favorites. I grew the trash astroid so big it was hard to see the litterlings.","spam":"N"}],"epoch":1450222440,"likes":2,"metadata":{"p_key":"9680","p_author":"Yazara","p_authorkey":"45115","p_urlkey":"44903","p_title":"Litterlings Recap","p_cat":"LD #34","p_event":"LD34","p_time":"1450222440","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"45115","us_name":"Yazara","us_username":"yazara","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I will write a making of entry later on, but for now I want to recapitulate how this Ludum Dare went for me.<\/p>\n <p>Overall I&#8217;m content with the process and result, but there&#8217;s still room for improvement. <\/p>\n <p>I believe that my initial idea and the base mechanic of Litterlings (creating and destroying terrain in a point gravity setup, with creatures living on that terrain) has great potential for interesting games. And even though I like the way the game turned out, I don&#8217;t feel that it really exploits the possibilities I created with this basic setup.<\/p>\n <p>What went well:<br \/>\n + I didn&#8217;t take on too much with my goals, therefore I got to do sound, particle effects and polishing, which adds a lot to the experience.<br \/>\n + Probably my best entry so far regarding fun and completeness.<br \/>\n + A lot of fun in the development process and also a great learning experience (especially the pixel based terrain and collision).<br \/>\n + I created a nice base system to further experiment on in the future.<\/p>\n <p>Where I see room for improvement:<br \/>\n &#8211; I don&#8217;t feel like Litterlings makes the most out of the promising start concept.<br \/>\n &#8211; I got too little sleep (~6 hours) and completely wrecked my sleep schedule. Also I ate as unhealthy as possible. Felt kind of sick afterwards.<br \/>\n &#8211; I didn&#8217;t flesh out my concept, resulting in a second brainstorming and ideation phase halfway through the development.<\/p>\n <p>What I plan for the future of Litterlings:<br \/>\n &#8211; add a lose condition (dropping your Litterling count to &lt; 20% of the highest score)<br \/>\n &#8211; create an android version with start menu, highscore table and optimized layout<br \/>\n &#8211; add the possibility to zoom in to and follow your spaceship with the camera, important especially in the later stages of the game<br \/>\n &#8211; more polishing, balancing and tweaking<br \/>\n &#8211; experiment with the base setups and different objectives, like an approach of combat and destruction or a strategy game<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=45115\" target=\"_blank\">Check out Litterlings here!<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LitterlingsCompo.gif\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LitterlingsCompo.gif\" alt=\"LitterlingsCompo\" width=\"494\" height=\"480\" class=\"aligncenter size-full wp-image-523717\" \/><\/a><\/p>","time":"December 15th, 2015 6:34 pm","title":"Litterlings Recap"}