Pain of theme reveal
I don't know how you feel but it's weird one to see a theme which really doesn't initially wake any interest (you may even downvoted...). But as normal you take it as a challenge and start brainstorming until something comes up. I think this phase took from me and my brother 2-3h which is not too bad after all (we didn't pre-brainstorm ideas for themes like some seemed to have done).
After this phase it is not too bad anymore. It is a lot of work, but some excitement is starting to reveal itself. Best moments are those 1 billion small decisions you have to do on the way. Here it is important to be curious and challenge the design if it could be even enhanced (maybe even take some shortcuts...). We rather re-iterate at this point than focus on the amount of content. Finally is time for release and relief.
BUT like in a real world it is not yet over! It is time to play some games and I have to say there are so many good games which you can play and rate for FREE! Then you cross some fingers and toes and hope to get some reviews too. Then you wait for the final scores. And wait. And wait. Then comes the closure via final scores.
What a nice place to be part of!
You can still PLAY Too Many Goblins!
