{"author_name":"schizoid2k","cat":"LD #34","comments":[],"epoch":1450278000,"likes":0,"metadata":{"p_key":"9644","p_author":"schizoid2k","p_authorkey":"60097","p_urlkey":"44865","p_title":"Retro Rebound Challenge \u2013 LD34 Post Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450278000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"60097","us_name":"schizoid2k","us_username":"\/author\/schizoid2k\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Ludum Dare 34 has come and gone,\u00a0and while it is still fresh in my memory, I decided to put my thoughts down about the development of <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=60097\" target=\"_blank\">Retro Rebound Challenge<\/a> in this blog.<a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen24.png\"><img class=\"size-medium wp-image-520053 alignright\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen24-300x188.png\" alt=\"screen2\" width=\"300\" height=\"188\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen24-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen24-550x344.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>After the theme was announced, I spent about an hour hashing ideas around, and decided on a &#8220;throw a ball in a cup&#8221; game that eventually morphed into a pong-like game. Keeping it simple was the key&#8230; the theme was 2 button controls, and a retro pong game should use retro graphics, so the paddle, ball, and brick images, as well as the sound effects were a simple design that I feel worked well.<\/p>\n <h5>Tools Used<\/h5>\n <ul>\n <li><a href=\"http:\/\/unity3d.com\/\" target=\"_blank\">Unity 5.2<\/a><\/li>\n <li><a href=\"http:\/\/www.getpaint.net\/index.html\">Paint.Net<\/a><\/li>\n <li><a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\" target=\"_blank\">sfxr<\/a><\/li>\n <li><a href=\"http:\/\/audacityteam.org\/\" target=\"_blank\">Audacity<\/a><\/li>\n <li>iTunes (for me!)<\/li>\n <\/ul>\n <h5>What went well<\/h5>\n <ul>\n <li>Since it was my first Ludum Dare, and my first time actually using Unity to finish a project, I really didn&#8217;t know what to expect other than it was a very good possibility that I would not get anything released at all. I did get a playable game out!<\/li>\n <li>Saturday morning I got up and thought that perhaps I should start over with a new idea, since I wasn&#8217;t happy with the progress. I decided to stick with it, and it came out better than I thought it would.<\/li>\n <li>I am glad I added a level select feature. This is great for my testing, and for rating my game. The game adds complexity as you play, and I don&#8217;t expect a reviewer to play all the way through.<\/li>\n <\/ul>\n <h5>What Didn&#8217;t Go Well<\/h5>\n <ul>\n <li>For some reason, it took several hours to get the ball to behave correctly. Guess I need to refresher in Unity physics settings. Looking at it now, it seems easy enough, but it was very frustrating at the time.<\/li>\n <li>I wish I had time to fix a few minor issues (Don&#8217;t we all).<\/li>\n <\/ul>\n <p>I accomplished what I set out to do&#8230; release something that is playable, and I exceeded my expectations. I think Retro Rebound Challenge came out better than I could imagine.<\/p>\n <p>To conclude, I had a blast, and I look forward to the next Ludum Dare. Depending on responses, I may continue development, since I do have several ideas I would like to add.<\/p>","time":"December 16th, 2015 10:00 am","title":"Retro Rebound Challenge \u2013 LD34 Post Mortem"}