{"author_link":"\/users\/sarenei","author_name":"Sarenei","author_uid":"sarenei","comments":[],"epoch":1776738456,"event":"LD59","format":"md","ldjam_node_id":430822,"likes":2,"metadata":{"p_key":"96167","p_author":"Sarenei","p_authorkey":"1218026","p_urlkey":"311743","p_title":"Weekend Derailed: Still Playable!","p_cat":"LDJam ","p_event":"LD59","p_time":"1776738456","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1218026","us_name":"Sarenei","us_username":"sarenei","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":218026,"body":"Well my weekend went down the toilet and I probably spent 1\/4th the time I intended to working on my game. Still, I got a pretty decent prototype done. It's not super polished, but I like the idea and think other people will like it too!\n\nI had a few ideas, but the one I landed on was a wave defense game where your \"towers\" need to sense the enemies and send targeting information to the offensive structures. A survey radar would periodically ping, checking what's out there every so often. It sends its data to a narrow band radar that can lock onto a single target and ping it repeatedly. That sends its data to a turret which shoots at the signal. I got this down and it's pretty cool to see the signals propagate across the network!\n\nAt this point between interrupted sleep and random errands I was have a really tough time with motivation. I took a long break to hang out with friends before getting back to it. I knew I wasn't going to finish, but it was important to me that I at least saw it through. I decided the best thing I could do was just add some polish to what I had. I added some sound effects, replaced most of the placeholder art, and added a couple effects.\n\nIn the end I didn't finish what I wanted, but I didn't give up! I'm really happy with how the radar pulses look and how the core mechanic worked out. I got better at using a handful of new tools and improved at shader code.\n\nCheck it out and let me know what you think! https:\/\/ldjam.com\/events\/ludum-dare\/59\/$428343","comments":0,"created":"2026-04-20T23:59:30Z","files":[],"files-timestamp":0,"id":430822,"love":2,"love-timestamp":"2026-04-21T05:49:50Z","meta":[],"modified":"2026-04-21T05:49:50Z","name":"Weekend Derailed: Still Playable!","node-timestamp":"2026-04-21T02:27:36Z","parent":428343,"parents":[1,5,9,424249,428343],"path":"\/events\/ludum-dare\/59\/planet-defender\/weekend-derailed-still-playable","published":"2026-04-21T02:27:36Z","scope":"public","slug":"weekend-derailed-still-playable","subsubtype":"","subtype":"","type":"post","version":1365490},"node_metadata":{"n_key":"430822","n_urlkey":"311743","n_parent":"428343","n_path":"\/events\/ludum-dare\/59\/planet-defender\/weekend-derailed-still-playable","n_slug":"weekend-derailed-still-playable","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"218026","n_created":"1776729570","n_modified":"1776750590","n_version":"1365490","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/planet-defender\/weekend-derailed-still-playable","text":"Well my weekend went down the toilet and I probably spent 1\/4th the time I intended to working on my game. Still, I got a pretty decent prototype done. It's not super polished, but I like the idea and think other people will like it too!\n\nI had a few ideas, but the one I landed on was a wave defense game where your \"towers\" need to sense the enemies and send targeting information to the offensive structures. A survey radar would periodically ping, checking what's out there every so often. It sends its data to a narrow band radar that can lock onto a single target and ping it repeatedly. That sends its data to a turret which shoots at the signal. I got this down and it's pretty cool to see the signals propagate across the network!\n\nAt this point between interrupted sleep and random errands I was have a really tough time with motivation. I took a long break to hang out with friends before getting back to it. I knew I wasn't going to finish, but it was important to me that I at least saw it through. I decided the best thing I could do was just add some polish to what I had. I added some sound effects, replaced most of the placeholder art, and added a couple effects.\n\nIn the end I didn't finish what I wanted, but I didn't give up! I'm really happy with how the radar pulses look and how the core mechanic worked out. I got better at using a handful of new tools and improved at shader code.\n\nCheck it out and let me know what you think! https:\/\/ldjam.com\/events\/ludum-dare\/59\/$428343","title":"Weekend Derailed: Still Playable!","wayback_source":[]}