The joy of the passes
It's always hard when you put your assets in the game engine and you have this :

But what a relieve after tweaking (a lot) and spending time (a lot), you achieve good lighting :

And then, you add some post-process effect and it keeps improving:

And finally, you build it for the web and you have to do it all over again :smile: But in the ends, it's worth it.

Art style has been a major concern since I started doing solo game jams. I’m looking for the right balance between efficiency and aesthetics, and I hope that with this game jam I’m moving in the right direction. Let me know if this aesthetic could work for a larger-scale game. I experiment and practice a lot, but it’s difficult for me to settle on one medium and fully commit to it.
https://ldjam.com/events/ludum-dare/59/avalanche