{"author_link":"\/users\/funisfun8","author_name":"funisfun8","author_uid":"funisfun8","comments":[],"epoch":1776486767,"event":"LD59","format":"md","ldjam_node_id":428581,"likes":6,"metadata":{"p_key":"95366","p_author":"funisfun8","p_authorkey":"1006085","p_urlkey":"310475","p_title":"Planning Complete for Now","p_cat":"LDJam ","p_event":"LD59","p_time":"1776486767","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1006085","us_name":"funisfun8","us_username":"funisfun8","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":2,"author":6085,"body":"Spent extra time planning this jam, and I'm hoping it will pay off. It's time to get prototyping I think. My game is a semaphore inspired RPG-style turn-based combat game where you signal your battle party to do actions and learn the code\/language of actions as you go. A streamer I chatted with briefly said Helldivers has a system like this? Got a mini GDD filled out, and a MoSCoW board set up (image attached!). I need to keep art minimal as illustration and art isn't my strength, though I think I do okay at graphic design. Here's to a great jam! Good luck everyone!![MoSCoW_safe.jpg](\/\/\/raw\/5c7\/1\/z\/6fe2b.jpg)","comments":0,"created":"2026-04-18T04:26:03Z","files":[],"files-timestamp":0,"id":428581,"love":6,"love-timestamp":"2026-04-18T08:03:40Z","meta":[],"modified":"2026-04-18T08:03:40Z","name":"Planning Complete for Now","node-timestamp":"2026-04-18T04:32:47Z","parent":424281,"parents":[1,5,9,424249,424281],"path":"\/events\/ludum-dare\/59\/slime-signals\/planning-complete-for-now","published":"2026-04-18T04:32:47Z","scope":"public","slug":"planning-complete-for-now","subsubtype":"","subtype":"","type":"post","version":1349695},"node_metadata":{"n_key":"428581","n_urlkey":"310475","n_parent":"424281","n_path":"\/events\/ludum-dare\/59\/slime-signals\/planning-complete-for-now","n_slug":"planning-complete-for-now","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6085","n_created":"1776486363","n_modified":"1776499420","n_version":"1349695","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/slime-signals\/planning-complete-for-now","text":"Spent extra time planning this jam, and I'm hoping it will pay off. It's time to get prototyping I think. My game is a semaphore inspired RPG-style turn-based combat game where you signal your battle party to do actions and learn the code\/language of actions as you go. A streamer I chatted with briefly said Helldivers has a system like this? Got a mini GDD filled out, and a MoSCoW board set up (image attached!). I need to keep art minimal as illustration and art isn't my strength, though I think I do okay at graphic design. Here's to a great jam! Good luck everyone!![MoSCoW_safe.jpg](\/\/\/raw\/5c7\/1\/z\/6fe2b.jpg)","title":"Planning Complete for Now","wayback_source":[]}