{"author_link":"\/users\/wendel-scardua","author_name":"Wendel Scardua","author_uid":"wendel-scardua","comments":[],"epoch":1776472273,"event":"LD59","format":"md","ldjam_node_id":428295,"likes":5,"metadata":{"p_key":"95305","p_author":"Wendel Scardua","p_authorkey":"1007131","p_urlkey":"310361","p_title":"I'm in (or am I?)","p_cat":"LDJam ","p_event":"LD59","p_time":"1776472273","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1007131","us_name":"Wendel Scardua","us_username":"wendel-scardua","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":7131,"body":"I'll try, if the theme helps.\n\nProbably (*) the usual stuff:\n\n- [NES\/Famicom](https:\/\/ldjam.com\/tags\/platform\/nintendo-famicom) game (running inside [ninjapad](https:\/\/github.com\/ninjadynamics\/ninjapad) for the web build)\n- coded in C++ and Assembly with [LLVM-MOS](https:\/\/llvm-mos.org\/wiki\/Welcome) (with the help of some Ruby scripts)\n- (programmer) graphics using [NEXXT Studio](https:\/\/frankengraphics.itch.io\/nexxt)\n- some basic audio using some flavor of [FamiTracker](https:\/\/github.com\/Dn-Programming-Core-Management\/Dn-FamiTracker)\n\n\nWould love some help with the graphics and audio aspects, but I'll probably end up doing everything myself (and yet, skipping Compo because I need the extra day \ud83d\ude05)\n\n\n\n(\\* I've thought about pivoting to \"normal\" dev stuff, like Godot... maybe on a future LD or something)","comments":1,"comments-timestamp":"2026-04-18T01:01:54Z","created":"2026-04-18T00:17:10Z","files":[],"files-timestamp":0,"id":428295,"love":5,"love-timestamp":"2026-04-18T01:01:19Z","meta":[],"modified":"2026-04-18T01:01:54Z","name":"I'm in (or am I?)","node-timestamp":"2026-04-18T00:31:13Z","parent":428293,"parents":[1,5,9,424249,428293],"path":"\/events\/ludum-dare\/59\/signos\/im-in-or-am-i","published":"2026-04-18T00:31:13Z","scope":"public","slug":"im-in-or-am-i","subsubtype":"","subtype":"","type":"post","version":1349215},"node_metadata":{"n_key":"428295","n_urlkey":"310361","n_parent":"428293","n_path":"\/events\/ludum-dare\/59\/signos\/im-in-or-am-i","n_slug":"im-in-or-am-i","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7131","n_created":"1776471430","n_modified":"1776474114","n_version":"1349215","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/signos\/im-in-or-am-i","text":"I'll try, if the theme helps.\n\nProbably (*) the usual stuff:\n\n- [NES\/Famicom](https:\/\/ldjam.com\/tags\/platform\/nintendo-famicom) game (running inside [ninjapad](https:\/\/github.com\/ninjadynamics\/ninjapad) for the web build)\n- coded in C++ and Assembly with [LLVM-MOS](https:\/\/llvm-mos.org\/wiki\/Welcome) (with the help of some Ruby scripts)\n- (programmer) graphics using [NEXXT Studio](https:\/\/frankengraphics.itch.io\/nexxt)\n- some basic audio using some flavor of [FamiTracker](https:\/\/github.com\/Dn-Programming-Core-Management\/Dn-FamiTracker)\n\n\nWould love some help with the graphics and audio aspects, but I'll probably end up doing everything myself (and yet, skipping Compo because I need the extra day \ud83d\ude05)\n\n\n\n(\\* I've thought about pivoting to \"normal\" dev stuff, like Godot... maybe on a future LD or something)","title":"I'm in (or am I?)","wayback_source":[]}