{"author_link":"\/users\/chuckeles","author_name":"chuckeles","author_uid":"chuckeles","comments":[],"epoch":1776147224,"event":"LD59","format":"md","ldjam_node_id":425962,"likes":4,"metadata":{"p_key":"95080","p_author":"chuckeles","p_authorkey":"1033631","p_urlkey":"309642","p_title":"My stack","p_cat":"LDJam ","p_event":"LD59","p_time":"1776147224","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1033631","us_name":"chuckeles","us_username":"chuckeles","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":5,"author":33631,"body":"Since everyone is posting this, here's the setup I will be using for the Ludum Dare. Can't wait!\n\nEngine: **Godot**  \nArt: **Procreate**  \nSounds: **freesound + my own mouth**  \nMusic: **Ableton**  \n\nMy personal goal for this jam is to improve in **making pretty UIs in Godot**. So whatever game I'll choose to make will be using a lot of UI elements. I've been struggling with really grasping UI in Godot for too long, especially how to properly draw the UI sprites.\n\nI will be using AI for coding and manual stuff, like automating the slicing of my exported sprites from Procreate sprite sheets. I won't be using AI for anything creative, nor for editing anything creative I make. My art and music is and will always be my own.","comments":0,"created":"2026-04-14T06:09:52Z","files":[],"files-timestamp":0,"id":425962,"love":4,"love-timestamp":"2026-04-17T19:05:19Z","meta":[],"modified":"2026-04-17T19:05:19Z","name":"My stack","node-timestamp":"2026-04-14T06:15:57Z","parent":424880,"parents":[1,5,9,424249,424880],"path":"\/events\/ludum-dare\/59\/$424880\/my-stack","published":"2026-04-14T06:13:44Z","scope":"public","slug":"my-stack","subsubtype":"","subtype":"","type":"post","version":1345726},"node_metadata":{"n_key":"425962","n_urlkey":"309642","n_parent":"424880","n_path":"\/events\/ludum-dare\/59\/$424880\/my-stack","n_slug":"my-stack","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33631","n_created":"1776146992","n_modified":"1776452719","n_version":"1345726","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/$424880\/my-stack","text":"Since everyone is posting this, here's the setup I will be using for the Ludum Dare. Can't wait!\n\nEngine: **Godot**  \nArt: **Procreate**  \nSounds: **freesound + my own mouth**  \nMusic: **Ableton**  \n\nMy personal goal for this jam is to improve in **making pretty UIs in Godot**. So whatever game I'll choose to make will be using a lot of UI elements. I've been struggling with really grasping UI in Godot for too long, especially how to properly draw the UI sprites.\n\nI will be using AI for coding and manual stuff, like automating the slicing of my exported sprites from Procreate sprite sheets. I won't be using AI for anything creative, nor for editing anything creative I make. My art and music is and will always be my own.","title":"My stack","wayback_source":[]}