{"author_link":"\/users\/coda-highland","author_name":"Coda Highland","author_uid":"coda-highland","comments":[],"epoch":1776103638,"event":"LD59","format":"md","ldjam_node_id":425837,"likes":8,"metadata":{"p_key":"95071","p_author":"Coda Highland","p_authorkey":"1012242","p_urlkey":"309609","p_title":"Hooray, it's time for vacation!","p_cat":"LDJam ","p_event":"LD59","p_time":"1776103638","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1012242","us_name":"Coda Highland","us_username":"coda-highland","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":9,"author":12242,"body":"Taking a few days off from work to participate in Ludum Dare has been a tradition of mine ever since I first participated in LD36. (I can't believe that was nine years ago!) I've only missed two Ludum Dares since I started -- LD37 because I didn't even know about it when it happened, and LD53 because I had a schedule conflict. (I didn't ship a game for LD52 because my team got overambitious, but I still participated.) The spring ones in particular tend to fall around the time of my birthday, so I consider it to be a birthday present to myself.\n\nI'm probably going to use [html52d](http:\/\/bitbucket.org\/ahigerd\/html52d) again this jam unless I want to do something in 3D. This is an engine I built by myself between LD42 and LD43, and I designed it to be efficient at runtime, fairly easy to use, and _very_ fast to load. I was tired of the headaches that I was having trying to do 2D games in Unity (especially before Unity got a native 2D system) and how slow the Unity editor was.\n\nOther tools I use:\n* [Noteworthy Composer](https:\/\/noteworthycomposer.com\/) - music scoring\n* [Element](https:\/\/kushview.net\/element\/) - audio plugin host\n* [GIMP](https:\/\/www.gimp.org\/) - graphics\n* [jsfxr](https:\/\/sfxr.me\/) - sound effects\n* Audacity - sound editing","comments":0,"created":"2026-04-13T17:23:03Z","files":[],"files-timestamp":0,"id":425837,"love":8,"love-timestamp":"2026-04-14T05:14:32Z","meta":[],"modified":"2026-04-14T05:14:32Z","name":"Hooray, it's time for vacation!","node-timestamp":"2026-04-13T18:07:18Z","parent":425186,"parents":[1,5,9,424249,425186],"path":"\/events\/ludum-dare\/59\/network-relay\/hooray-its-time-for-vacation","published":"2026-04-13T18:07:18Z","scope":"public","slug":"hooray-its-time-for-vacation","subsubtype":"","subtype":"","type":"post","version":1345552},"node_metadata":{"n_key":"425837","n_urlkey":"309609","n_parent":"425186","n_path":"\/events\/ludum-dare\/59\/network-relay\/hooray-its-time-for-vacation","n_slug":"hooray-its-time-for-vacation","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12242","n_created":"1776100983","n_modified":"1776143672","n_version":"1345552","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/network-relay\/hooray-its-time-for-vacation","text":"Taking a few days off from work to participate in Ludum Dare has been a tradition of mine ever since I first participated in LD36. (I can't believe that was nine years ago!) I've only missed two Ludum Dares since I started -- LD37 because I didn't even know about it when it happened, and LD53 because I had a schedule conflict. (I didn't ship a game for LD52 because my team got overambitious, but I still participated.) The spring ones in particular tend to fall around the time of my birthday, so I consider it to be a birthday present to myself.\n\nI'm probably going to use [html52d](http:\/\/bitbucket.org\/ahigerd\/html52d) again this jam unless I want to do something in 3D. This is an engine I built by myself between LD42 and LD43, and I designed it to be efficient at runtime, fairly easy to use, and _very_ fast to load. I was tired of the headaches that I was having trying to do 2D games in Unity (especially before Unity got a native 2D system) and how slow the Unity editor was.\n\nOther tools I use:\n* [Noteworthy Composer](https:\/\/noteworthycomposer.com\/) - music scoring\n* [Element](https:\/\/kushview.net\/element\/) - audio plugin host\n* [GIMP](https:\/\/www.gimp.org\/) - graphics\n* [jsfxr](https:\/\/sfxr.me\/) - sound effects\n* Audacity - sound editing","title":"Hooray, it's time for vacation!","wayback_source":[]}