Spirit-uality: A Post-Ludum Update
Check out the new and improved post-Ludum Spirit-uality!
I wanted to make the game somewhat more polished as the first submission was very raw. The sounds didn’t get replaced like I wanted. Hopefully I’ll have a better idea on how to get more video-game-sounding effects for next time. It’s still lacking in gameplay, but I’m proud of how it fits the themes of Growing and Two Button Controls.
PATCH NOTES
Bug Fixes:
- Controls can no longer be set to the same key
- Spirit now regrows normally after reducing to smallest size
Gameplay:
- Revamped the final Boss. Will no shoot you until you or it are dead
- DOWN: hold to prep attack, release to launch bolt
- UP: spam to raise shields to block the boss’ projectiles
- Lengthened the world by ten times for those that need it
- Pressing ‘esc’ now exits the game
- Game over when the spirit is hit when it’s already the smallest size
- Six more good deed encounters
- Tutorial now displays what happens in-game when the user presses UP and DOWN
Graphics
- Jerry fist pumps on six successes in a row
- Jerry will have a fit if he misses a good deed when he’s on a streak
- Sky: changed the texture, and now fades in and out to go from night to day more clearly
- Added screenshake
- Spirit hovers slightly in place
- Replaced default window logo
- Many textures were retouched
