{"author_name":"GogglesKitty","cat":"LD #34","comments":[],"epoch":1450696800,"likes":2,"metadata":{"p_key":"9466","p_author":"GogglesKitty","p_authorkey":"49663","p_urlkey":"44684","p_title":"Polygonal Expansion Post Jam","p_cat":"LD #34","p_event":"LD34","p_time":"1450696800","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"49663","us_name":"GogglesKitty","us_username":"goggleskitty","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Hi.<\/p>\n <p>This was my first Ludum Dare, and I dare (get it?) say it went fairly well!<\/p>\n <p>I made <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=49663\" target=\"_blank\">Polygonal Expansion<\/a>, a strange rhythm-based game pre-loaded with a single royalty free song that hardly manages to maintain tempo.<\/p>\n <p>Anyway, I had so much fun coming up with an appealing concept while also figuring out how on Earth I was going to program that. I feel like this was a worthwhile experience, and will\u00a0<em>probably <\/em>take\u00a0part in the next one as well. Enough babbling, though. Let&#8217;s reflect.<\/p>\n <p><span id=\"more-528852\"><\/span><\/p>\n <p>I hated the <em>Two button controls<\/em>\u00a0theme. It&#8217;s really more of a restriction than something to build off of. The first thing I did in my <a href=\"http:\/\/goggleskitty.itch.io\/polygonal-expansion\" target=\"_blank\">Post Jam Update<\/a>\u00a0was remove that restriction as far as I could. <em>Growing<\/em>, on the other hand, led to the conception of so many great games. Okay. Let&#8217;s continue.<\/p>\n <p style=\"text-align: center\"><strong>Development<\/strong><\/p>\n <p style=\"text-align: left\">I came up with the concept within about half an hour of the theme announcement, and started working on the game that night. It was in working order, which is a foreign experience to me. After some sleep, I continued my work and had a full-blown engine on my hands that was &#8212; and is &#8212; more versatile and complex than anything I&#8217;ve made in the past. (Am I disappointed that some of my best programming came from 40-ish hours of work and sleep deprivation? No. Okay, maybe.) I honestly don&#8217;t know how I came up with it, but whatever. It works. Mostly.<\/p>\n <p style=\"text-align: left\">Anyway, It was Sunday night by now, and I had school the next day. Instead of stressing myself out, I figured out how many hours I had and needed to finish up this game and submit it, then did the school thing. I got back from school, did all the things I knew I needed to do, and submitted. And got scared, as expected. The people who have played it so far seem to be enjoying it, barring a few things. I fixed a majority of them in the <a href=\"http:\/\/goggleskitty.itch.io\/polygonal-expansion\" target=\"_blank\">Post Jam Update<\/a>.\u00a0(Again? Really?)<\/p>\n <p style=\"text-align: center\"><strong>The Good and the Bad<\/strong><\/p>\n <p style=\"text-align: left\">First, the good: It appears my inability to let my work fall below a threshold of quality has really helped my game stand out a little bit. I usually strive to at least make my games enjoyable to play, if nothing else. (Frankly, I can&#8217;t stand when games have awful controls or just don&#8217;t feel good to play.) I got everything I wanted to get done done in time for the jam, and ran into no real major issues at all.<\/p>\n <p style=\"text-align: left\">The bad: Uhm&#8230; I lost some sleep? Honestly, this went surprisingly well for being my first strictly timed attempt at making a game. No real problems came up.<\/p>\n <p style=\"text-align: center\"><strong>Finally, the Future<\/strong><\/p>\n <p>I feel like this game has some potential to be somewhat entertaining, but I am wary of the bias I have toward my own work. I will be waiting until after judging is over to continue with potentially developing this into a full project.<\/p>\n <p>Until then, I can&#8217;t wait to see which games win what categories and if any of my top games so far will make it! Good luck and good work, everyone. It&#8217;s been so much fun playing ~1\/28th of the games everyone made, and I can&#8217;t wait to play more. Truly inspiring stuff.<\/p>\n <p>Happy Holidays, everybody.<\/p>\n <p>-GogglesKitty &lt;3 (<a href=\"https:\/\/twitter.com\/GogglesKGames\" target=\"_blank\">Scandalous Twitter Link<\/a>)<code><\/code><\/p>","time":"December 21st, 2015 6:20 am","title":"Polygonal Expansion Post Jam"}