I'll be back
baby... This will be my third time participating in Ludum Dare. A short summary over my last two entries: * First entry didn't suck. I learned alot but in the end was unhappy with the used engine (LibGDX) due to lacking visual tools. It's really a shame because LibGDX is totally awesome. I'd still recommend it for games using tiles or procedurally generated games. First entry - click me * Second entry didn't suck on the first glance. But as soon as you realised that the best tactic is to wait... This could've easily been avoided by proper prototyping - which I will do this time! I was alot happier with the used engine this time though which was Godot. I think you can easily see that on the increase in visual quality :smile: Second entry - click me
So third participation - second time with Godot. This time I'll prototype properly, stream the whole thing so I can find out where I loose time when the jam is over and use Git continously. Good luck to everyone, especially the first timers. Greetz Anudin
Edit: I wanted to add that in addition to changing engines I also switched the strategie for my second participation. I tried to find a simple but fun game mechanic. I actually failed on the fun part but my idea was simple which is a good thing for a jam. But something very strange happened: I lost so much time! I still don't know where all the weekend went but I produced very little content for such a long time frame. Much less than on my first entry actually. This is the reason I want to live stream this time - so I can review on where my time is lost.