{"author_name":"YinYin","cat":"LD #34","comments":[],"epoch":1451208240,"likes":3,"metadata":{"p_key":"9378","p_author":"YinYin","p_authorkey":"64352","p_urlkey":"44595","p_title":"Tubutten Android","p_cat":"LD #34","p_event":"LD34","p_time":"1451208240","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"64352","us_name":"YinYin","us_username":"yinyin","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><img class=\"alignleft size-full wp-image-530276\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/droidbeetle.png\" alt=\"droidbeetle\" width=\"159\" height=\"166\" \/><\/p>\n <p>My dev build is running on Android! I&#8217;ve also quickly ported the LD entry (<a href=\"http:\/\/www.mediafire.com\/download\/o64oxbrf13sqhlv\/Tubutten+Beetle+Android.zip\">link<\/a>) so you can check out how well that works on your device if you like. Depending on your resolution some of the HUD may be cut off, but I&#8217;m already a little further with being resolution independent on the dev build.\u00a0And it looks like some permissions get added by default the way unity\u00a0and android SDK\u00a0work together now (I certainly don&#8217;t use\/need any so far)? Guess I&#8217;ll have to get an Android project manager after all &#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"size-full wp-image-530277 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/GIF17.gif\" alt=\"\" width=\"117\" height=\"181\" \/><\/p>","time":"December 27th, 2015 4:24 am","title":"Tubutten Android"}