{"author_name":"zguerrero","cat":"LD #34","comments":[],"epoch":1451233920,"likes":2,"metadata":{"p_key":"9375","p_author":"zguerrero","p_authorkey":"65241","p_urlkey":"44592","p_title":"Floppy Snake Upgrade!","p_cat":"LD #34","p_event":"LD34","p_time":"1451233920","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"65241","us_name":"zguerrero","us_username":"zguerrero","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>It&#8217;s been two week since the Ludum Dare took place, and i wanted to continue the development of Floppy Snake based on all the feedback i had here, and in my entourage. The main problem was the to small hit boxes, i also fixed some bugs that where not reported, enhanced graphics, and added sounds and music.<\/p>\n <p>You can of course still play the original version for voting, but if you like the game i recommend you the post ludum upgrade, it is far better!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=65241\">Link to the game<\/a><\/p>\n <p>Hope you&#8217;ll like it!<\/p>\n <p>Here are the modifications :<br \/>\n &#8211; Enlarged the hit boxes of the collectable objects (many many peolpe found they where to small, after more testing, i totally agree with them!)<br \/>\n &#8211; Added bonus bombs, you get some when you do not get hit for some time.<br \/>\n &#8211; Corrected a bug where objects were never destroyed after going out of the screen.<br \/>\n &#8211; Added some text to the interface.<br \/>\n &#8211; Changed the colors of the grass, to make understand that it is not hostile.<br \/>\n &#8211; Upgraded the shader of the enemys.<br \/>\n &#8211; Added some lens flare.<br \/>\n &#8211; Added a Shake Camera Effect<br \/>\n &#8211; Added some sounds.<br \/>\n &#8211; Added music that evolve with the lenght of the player&#8217;s tail.<\/p>","time":"December 27th, 2015 11:32 am","title":"Floppy Snake Upgrade!"}