{"author_name":"rayman1900","cat":"LD #34","comments":[],"epoch":1451577780,"likes":0,"metadata":{"p_key":"9337","p_author":"rayman1900","p_authorkey":"45513","p_urlkey":"44554","p_title":"Last minute rating ? Please rate my game","p_cat":"LD #34","p_event":"LD34","p_time":"1451577780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45513","us_name":"rayman1900","us_username":"rayman1900","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Hey,<\/p>\n <p>I wasn&#8217;t able to do much since christmas was so near, but I managed to polished my tutorial level. It would give the &#8220;general vibe&#8221; on what the full game will be, so if you did not try it yet, please visit\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=45513\" target=\"_blank\">my entry !<\/a><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/511439\/45513-shot0-1451578025.png\" alt=\"\" width=\"290\" height=\"227\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Now, for those interested by the story, it is indeed about Light and Darkness, and a psychological tale about finding one self true meaning in life. \u00a0I didn&#8217;t wanted to let the player lose interest from the main puzzle path of my level, so I made a clear tutorial and a fairly simple level to complete, but for those who wants to know more about the lore and the universe, I hid a secret room with more some story development, where I treated it like &#8220;a reward&#8221;. This secret room will flesh the character&#8217;s backstory and constitute a &#8220;truth&#8221;, where it is completely possible for one player to miss it if he doesn&#8217;t search enough and will receive a different ending if he succeeds. But, the main story\/path is a whole story in itself, so the &#8220;truths&#8221; are backstory, where it&#8217;s still completely optional story wise.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/511439\/45513-shot1-1451578025.png\" alt=\"\" width=\"304\" height=\"230\" \/><\/p>\n <p><strong>The good<\/strong><\/p>\n <p>It was the first Ludum dare where I used actual dialogues and cutscenes in order to tell a story. Of course, the player has to solve puzzle and make actions to survive, but I had fun to include some dialogues when the player was triggering some objects in the environnement.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/511439\/45513-shot2-1451578025.png\" alt=\"\" width=\"436\" height=\"321\" \/><\/p>\n <p>I also prepared myself a lot before the LD, so I could set myself a limit for the amount of things I had to do. For example, I knew that I wanted to work with dynamic Lights and Dialogues, so I prepared in advances some plugins so it could be ready when the theme would be revealed.<\/p>\n <p><strong>The Bad<\/strong><\/p>\n <p>I still have some difficulty with my scene management and how to structure my game. I had to do external research in order to make a game state and a scene manager and how to mix both of them together in Unity. It was really a good learning experience, but I wish I just had more time to learn how to do so. Now, I will save those research as external plugings, so if I want to use them again, I will just need to export them \ud83d\ude09<\/p>\n <p>I had also time management problems, where personal life had to take over LD time, so that didn&#8217;t went well for a time. Next time I will try to reserve myself more time, and will probably do something simpler.<\/p>\n <p>Unity Unity Unity&#8230;why do you make my life so hard sometime&#8230; sometime, I wonder if the engine is made for short LD projects. I had a lot of technical problems this time around, so I wonder if I should use next time something more simple, like Construct 2 or another game making engine.<\/p>\n <p>Managing Dynamic Light has been difficult, since I was dealing with a third party plugin and had to learn how to make it work last minute. I was placing a light between 2 obstacles, so the light would collide with those. Sometime, when moving out from this light with the camera, it didn&#8217;t took into account the collision and the light was going through the walls. So I&#8217;ve made a little research and found the problem and fixed it, but it cost me a lot of production time&#8230; now that I know how it works, I won&#8217;t have this issue next time around \ud83d\ude09<\/p>\n <p><strong>To Conclude\u00a0<\/strong><\/p>\n <p>It was a very good LD that gave me a good perspective of what type of game I could do next time. I wanted to add more levels in the end, but that will be for the full game. So have a good time searching for the &#8220;truth&#8221; and completing this short experience I made for this LD.<\/p>\n <p>Thank you for playing !<\/p>","time":"December 31st, 2015 11:03 am","title":"Last minute rating ? Please rate my game"}