{"author_name":"JimmothySanchez","cat":"LD #34","comments":[],"epoch":1451759280,"likes":1,"metadata":{"p_key":"9313","p_author":"JimmothySanchez","p_authorkey":"62158","p_urlkey":"44529","p_title":"Continuing My LD:34 Compo Entry","p_cat":"LD #34","p_event":"LD34","p_time":"1451759280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"62158","us_name":"JimmothySanchez","us_username":"jimmothysanchez","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>So this was my very first game jam, and while I really enjoyed the accelerated development period, there was a lot I wanted to clean up or add to the game &#8220;Safe or Sorry&#8221; ( <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=62158\" target=\"_blank\">http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=62158<\/a> ). So now that it&#8217;s over I&#8217;ve decided to do just that. It was nice to watch &#8220;let&#8217;s plays&#8221; of my game and streams. It showed me a lot of areas where there were things I needed to fix. So far my fix list includes:<\/p>\n <ul>\n <li>A redesign of the games monster<\/li>\n <li>Smoothed monster&#8217;s movement<\/li>\n <li>Fixed bug with monster&#8217;s vision not being consistent<\/li>\n <li>Fixed scoring issues so hiding is not beneficial<\/li>\n <li>Cleaned up levels, added some details like skirting boards<\/li>\n <li>Fixed game end screens<\/li>\n <li>Fixed hit box for the buttons so they are easier to hit.<\/li>\n <\/ul>\n <p>Below are screens showing the games monster before and after the redesign. On the left is the original on the right is the new one.<\/p>\n <div style=\"width: 558px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.notanotherzombiegame.com\/wp-content\/uploads\/2015\/12\/HighresScreenshot00007.png\"><img class=\"\" src=\"http:\/\/www.notanotherzombiegame.com\/wp-content\/uploads\/2015\/12\/HighresScreenshot00007-1024x555.png\" alt=\"\" width=\"548\" height=\"297\" \/><\/a><p class=\"wp-caption-text\">Front View<\/p><\/div>\n <div style=\"width: 561px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.notanotherzombiegame.com\/wp-content\/uploads\/2015\/12\/ScreenShot00002.png\"><img class=\"\" src=\"http:\/\/www.notanotherzombiegame.com\/wp-content\/uploads\/2015\/12\/ScreenShot00002-1024x559.png\" alt=\"\" width=\"551\" height=\"301\" \/><\/a><p class=\"wp-caption-text\">Side View<\/p><\/div>\n <div style=\"width: 559px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.notanotherzombiegame.com\/wp-content\/uploads\/2015\/12\/ScreenShot00005.png\"><img src=\"http:\/\/www.notanotherzombiegame.com\/wp-content\/uploads\/2015\/12\/ScreenShot00005-1024x559.png\" alt=\"\" width=\"549\" height=\"300\" \/><\/a><p class=\"wp-caption-text\">Rear View<\/p><\/div>\n <p>If you are interested in following my development as I turn this into a real game you can follow me <a href=\"https:\/\/twitter.com\/JimmothySanchez\" target=\"_blank\">@JimmothySanchez<\/a>. Thanks for reading!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld34\/\" rel=\"tag\">ld34<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unreal-4\/\" rel=\"tag\">unreal 4<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unreal-engine\/\" rel=\"tag\">unreal engine<\/a><\/p>","time":"January 2nd, 2016 1:28 pm","title":"Continuing My LD:34 Compo Entry"}