3D Playformers - Are Blob Shadows a Necessary Affordance?
Putting out an informal poll / feedback request Blob Shadows:
First the question (TL:DR version):
3D Playformers - Are Blob Shadows a Necessary Affordance?
What brought up the question:
In the feed back on my game, I had some mixed responses about perspective issues and lack of shadows. In doing some research I found that the fastest two default settings in the unity launcher disable shadows (ouch), this probably explained why I got mixed responses about shadows existing. Second, I did some searching and found out about Blob Shadows for 3d playformers. Always having a shadow projected directly below the character (IE from a directly overhead light source), seems to be an common affordance. Blob shadows originally came out of the limitations of hardware and we can now get much more accurate shadows. But that leads to the question, (in modern games) Are Blob Shadows a Necessary affordance?
Thanks for any thoughts and feed back you may have on this question.
As seems the custom, you can check out the game here: Glade in the Sky
To see the difference (shadows/no shadows) try both fastest and simple or higher graphics quality