{"author_name":"DinnerInTheDark","cat":"LD #34","comments":[],"epoch":1451845980,"likes":1,"metadata":{"p_key":"9296","p_author":"DinnerInTheDark","p_authorkey":"57665","p_urlkey":"44512","p_title":"Making of \u2018Spinning Around\u2019","p_cat":"LD #34","p_event":"LD34","p_time":"1451845980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"57665","us_name":"DinnerInTheDark","us_username":"dinnerinthedark","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><img class=\"alignnone size-medium wp-image-531306 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/57665-shot0-1450131100.png-eq-900-500-300x169.jpg\" alt=\"57665-shot0-1450131100.png-eq-900-500\" width=\"300\" height=\"169\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/57665-shot0-1450131100.png-eq-900-500-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/57665-shot0-1450131100.png-eq-900-500-550x310.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/57665-shot0-1450131100.png-eq-900-500.jpg 888w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Aside from some shameless advertising for our LD34 game entry: Spinning Around, we will be describing some of the more interesting aspects of making this game.<\/p>\n <p>For this jam, we focused on the &#8216;two-button-controls&#8217; theme. We wanted to make a\u00a0puzzle platformer where can only go left and right, but with a &#8216;twist&#8217;: You go around in circles.<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/yKMPIq2pOaw?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Our first idea was to model and pre-bend all our assets in our modeling tool. It quickly became clear that this would make it very hard to align the models correctly in Unity and even harder to build levels.<\/p>\n <p>Our solution was to create a script that automatically converts a flat 2D platformer level built in Unity to a circular, bent version. In short, the script moves and rotates all level components so that they map on the cylindrical level shape, and also &#8216;bends&#8217; all meshes so that they correctly fit in a circle.\u00a0This script took some\u00a0precious jam time, but it made levelbuilding so easy and fun!<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/z2ZEYiijrVg?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>The bending, combined with some nice detail\/variation textures on the props and some <a href=\"https:\/\/soundcloud.com\/michiel-huygen\/wakeywakey\">custom a composed groovy music track <\/a>\u00a0really made\u00a0the game world come alive!<\/p>\n <p>Overall, we are very pleased with the result. If you haven&#8217;t played our entry yet, don&#8217;t hesitate and <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=57665\">visit our\u00a0entry page<\/a>. We hope you enjoy the game as much as we did making the game over the weekend.<\/p>\n <p>PS: if you get stuck, Little-Burrito\u00a0made an <a href=\"https:\/\/www.youtube.com\/watch?v=emEg6Y1WH7k\">awesome review<\/a> of our entry on Youtube.<\/p>\n <p>&nbsp;<\/p>","time":"January 3rd, 2016 1:33 pm","title":"Making of \u2018Spinning Around\u2019"}