{"author_link":"\/users\/msiddeek","author_name":"MSiddeek","author_uid":"msiddeek","comments":[],"epoch":1493853740,"event":"LD38","format":"md","ldjam_node_id":30026,"likes":7,"metadata":{"p_key":"92684","p_author":"MSiddeek","p_authorkey":"1002978","p_urlkey":"305602","p_title":"Until Tomorrow Retro [NO SPOILERS]","p_cat":"LDJam ","p_event":"LD38","p_time":"1493853740","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1002978","us_name":"MSiddeek","us_username":"msiddeek","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":2978,"body":"Go play [Until Tomorrow](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow) before reading!\n\n[![2ad2.gif](\/\/\/raw\/2ab\/z\/370c.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow)\n\n\n## What Went Well\n\n* **Enough content** -- I'm usually not good at content. But this time I crammed enough to get people interested. The game does feel short, but I think that's the right way to do a narrative-focused game.\n\n> \"I didn\u2019t expect to play for as long as I did - great job on finishing it. Very nice experience from start to finish...\"\n\n* **The story was good** -- People seem to enjoy it.\n\n> \"Wow! That was a great experience. The story was very solid and self-contained. I enjoyed discovering it....\"\n\n* **The right atmosphere** -- I spend a lot of time on the visuals and audio, and I'm glad it paid off.\n\n> \"...Really cool story, the atmosphere drew you in and it was very engaging...\"\n\n* **No instructions needed** -- This is something I try to focus on in every game I make. Though, this time it was easy.\n\n[![ezgif.com-crop.gif](\/\/\/raw\/2ab\/z\/3877.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow)\n\n\n## What Could Be Improved\n\n* **Not enough mechanics** -- The idea for the game started from a theme\/story, so mechanics felt like a second thought.\n\n* **Controls were laggy** -- During walk animation, player input is ignored, which gave the impression of a lag. I got a lot of complaints about this.\n\n* **Executed as planned** -- At first this may seem like a good thing, but I always found it better when the game making process is more of a back and forth conversation between you and the game, not a straight forward path from plan to execution: You implement an idea then try it out, and that sparks another idea in your head and so forth; It's more fun this way.\n\n* **Started late** --- I kept doubting myself, and I wasted time that I could have spent tackling some of the issues.\n\n[![ezgif.com-crop.gif](\/\/\/raw\/2ab\/z\/2ad2.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow)\n\n\n## Lessons for Next Time\n\n* Don't take control away from the player, even if you think you have a cool animation to show.\n* More mechanics, less content.\n* You'll always doubt your game at first. Keep at it and you'll end up with something cool. If not, then you learned something.\n\nAaand....\n![thank-you-gif-1.gif](\/\/\/raw\/2ab\/z\/3d3d.gif)","comments":0,"created":"2017-05-03T13:53:02Z","files":[],"files-timestamp":0,"id":30026,"love":7,"love-timestamp":"2017-05-04T04:52:02Z","meta":[],"modified":"2017-05-04T04:52:02Z","name":"Until Tomorrow Retro [NO SPOILERS]","node-timestamp":"2017-05-03T23:22:20Z","parent":20826,"parents":[1,5,9,9405,20826],"path":"\/events\/ludum-dare\/38\/until-tomorrow\/until-tomorrow-retro-no-spoilers","published":"2017-05-03T23:22:20Z","scope":"public","slug":"until-tomorrow-retro-no-spoilers","subsubtype":"","subtype":"","type":"post","version":78239},"node_metadata":{"n_key":"30026","n_urlkey":"305602","n_parent":"20826","n_path":"\/events\/ludum-dare\/38\/until-tomorrow\/until-tomorrow-retro-no-spoilers","n_slug":"until-tomorrow-retro-no-spoilers","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2978","n_created":"1493819582","n_modified":"1493873522","n_version":"78239","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow\/until-tomorrow-retro-no-spoilers","text":"Go play [Until Tomorrow](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow) before reading!\n\n[![2ad2.gif](\/\/\/raw\/2ab\/z\/370c.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow)\n\n\n## What Went Well\n\n* **Enough content** -- I'm usually not good at content. But this time I crammed enough to get people interested. The game does feel short, but I think that's the right way to do a narrative-focused game.\n\n> \"I didn\u2019t expect to play for as long as I did - great job on finishing it. Very nice experience from start to finish...\"\n\n* **The story was good** -- People seem to enjoy it.\n\n> \"Wow! That was a great experience. The story was very solid and self-contained. I enjoyed discovering it....\"\n\n* **The right atmosphere** -- I spend a lot of time on the visuals and audio, and I'm glad it paid off.\n\n> \"...Really cool story, the atmosphere drew you in and it was very engaging...\"\n\n* **No instructions needed** -- This is something I try to focus on in every game I make. Though, this time it was easy.\n\n[![ezgif.com-crop.gif](\/\/\/raw\/2ab\/z\/3877.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow)\n\n\n## What Could Be Improved\n\n* **Not enough mechanics** -- The idea for the game started from a theme\/story, so mechanics felt like a second thought.\n\n* **Controls were laggy** -- During walk animation, player input is ignored, which gave the impression of a lag. I got a lot of complaints about this.\n\n* **Executed as planned** -- At first this may seem like a good thing, but I always found it better when the game making process is more of a back and forth conversation between you and the game, not a straight forward path from plan to execution: You implement an idea then try it out, and that sparks another idea in your head and so forth; It's more fun this way.\n\n* **Started late** --- I kept doubting myself, and I wasted time that I could have spent tackling some of the issues.\n\n[![ezgif.com-crop.gif](\/\/\/raw\/2ab\/z\/2ad2.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/38\/until-tomorrow)\n\n\n## Lessons for Next Time\n\n* Don't take control away from the player, even if you think you have a cool animation to show.\n* More mechanics, less content.\n* You'll always doubt your game at first. Keep at it and you'll end up with something cool. If not, then you learned something.\n\nAaand....\n![thank-you-gif-1.gif](\/\/\/raw\/2ab\/z\/3d3d.gif)","title":"Until Tomorrow Retro [NO SPOILERS]","wayback_source":[]}