Flower Power Post Mortem

Don’t have much time but decided to write this little post mortem.

My game is here. It’s called Flower Power.

I didn’t have much time to make it so really went into minimalistic gameplay. First thing that came into my mind when I saw first theme “two button controls” was Timberman, made by developers from my country – Poland. I didn’t want to make 1:1 clone so I thought maybe I can make reversed gameplay – instead of cutting tree lets help it grow.  After some iterations and thinking with my girlfriend I immediately went to make what you see now.

All planets aligned all themes fit in :) After < 24h total the game was finished.

What went ok:

  • themes fit perfectly
  • challenging and nice gameplay
  • graphics and animation

What went wrong:

  • didn’t have much time to test it properly so there was little floating point related bug, when you have ~140 points plant is too high and collision detection goes crazy

 

What next:

People like to play this game, especially mobile build I made for android so it’s 100% sure I will release it for free on android with some ads to earn big $$$ 😛

 

Last words

I will try to spend the last few hours left to play some more games by you guys and I also encourage you to play and rate mine.

PS.: If you want you can also check my other game that is currently on Steam Greenlight. It’s design-based cyberpunk puzzle game – there’s demo version to download (win,mac,linux,android). If you like it please consider giving it your vote.

 

Cheers guys!