Flower Power Post Mortem
Don’t have much time but decided to write this little post mortem.
My game is here. It’s called Flower Power.

I didn’t have much time to make it so really went into minimalistic gameplay. First thing that came into my mind when I saw first theme “two button controls” was Timberman, made by developers from my country – Poland. I didn’t want to make 1:1 clone so I thought maybe I can make reversed gameplay – instead of cutting tree lets help it grow. After some iterations and thinking with my girlfriend I immediately went to make what you see now.
All planets aligned all themes fit in
After < 24h total the game was finished.
What went ok:
- themes fit perfectly
- challenging and nice gameplay
- graphics and animation
What went wrong:
- didn’t have much time to test it properly so there was little floating point related bug, when you have ~140 points plant is too high and collision detection goes crazy
What next:
People like to play this game, especially mobile build I made for android so it’s 100% sure I will release it for free on android with some ads to earn big $$$ 😛
Last words
I will try to spend the last few hours left to play some more games by you guys and I also encourage you to play and rate mine.
PS.: If you want you can also check my other game that is currently on Steam Greenlight. It’s design-based cyberpunk puzzle game – there’s demo version to download (win,mac,linux,android). If you like it please consider giving it your vote.
Cheers guys!