{"author_name":"Leon M\u00f6hring","cat":"LD #34","comments":[{"author_name":"","time":"January 9, 2016 4:32 pm","epoch":1452375120,"text":"Anywhere to follow more conveniently than here?","spam":"N"}],"epoch":1452374160,"likes":2,"metadata":{"p_key":"9174","p_author":"Leon M\u00f6hring","p_authorkey":"63620","p_urlkey":"44389","p_title":"Wild Growth Android production starts!","p_cat":"LD #34","p_event":"LD34","p_time":"1452374160","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"63620","us_name":"Leon M\u00f6hring","us_username":"otiose-ent","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Follow the development on Twitter at\u00a0<a href=\"http:\/\/twitter.com\/OtioseEnt\" target=\"_blank\">Otiose Entertainment<\/a>\u00a0!<\/p>\n <p>Upgraded visuals of the levels and walls, implemented 2D dynamic lighting, tweaked controls a bit and working on adding some new features to make for more interesting and intuitive puzzles.<\/p>\n <p>Also trying to make the gameplay more relaxing and not stressed because of narrow corridors, but keeping it challenging&#8230; Performance optimization to make for a smooth experience on Android, better UI still to go&#8230;<img class=\"aligncenter wp-image-532890 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/WildGrowthPM1-550x345.png\" alt=\"WildGrowthPM1\" width=\"550\" height=\"345\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/WildGrowthPM1-300x188.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/WildGrowthPM1-550x345.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/WildGrowthPM1.png 1061w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"January 9th, 2016 4:16 pm","title":"Wild Growth Android production starts!"}