{"author_link":"\/users\/rakart","author_name":"rakart","author_uid":"rakart","comments":[],"epoch":1493230401,"event":"LD38","format":"md","ldjam_node_id":28612,"likes":2,"metadata":{"p_key":"91635","p_author":"rakart","p_authorkey":"1002838","p_urlkey":"304553","p_title":"GrW : post-mortem-ish + timelapse","p_cat":"LDJam ","p_event":"LD38","p_time":"1493230401","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1002838","us_name":"rakart","us_username":"rakart","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":2838,"body":"![Bday3.gif](\/\/\/raw\/61b\/z\/2871.gif)\n\nFirst of all : Happy Bday Ludum Dare. Third time here and it was, as always, a fantastic experience.\n\n**What went right**\n\nSuprisingly, a lot of things kinda worked out. I realy enjoy how the game works in its core concept. I'm pretty happy about art : pixel art sprites + normal maps, even if a bit tedious to make, look really cool.\n\nConcept-wise I think the idea is pretty cool, code worked and is scalable if I ever want to come back and make a post-ld version. \n\nBut most of all : going to sleep BEFORE the theme release instead of waiting for it like a kid on christmas was the best idea I had for this whole jam.\n\n**What went wrong**\n\nTiming.\n\nTiming.\n\nTiming.\n\nI wasted most of my second day trying to find a decent style for my character. I think I made 5 different versions. Then I was lacking time for everything else and had to cut a lot of things : no music, no sound, a pretty basic UI.\nI also feel like the controls could be muuuuch better. I made enough platformer to know what I'm doing wrong.\n\nIn the end, the game is meh. It doesn't feel finished. There is no win\/lose condition, just an empty world to create and a bit of thinking on how to make special tiles.\n\nAlso : Prolapse (timelapse software) crashed and didn't save the .wtf file. I wasted two hours finding a way to recreate it before going to sleep (I shouldn't have but sleep deprivation and rational thinking are mutually exclusive)\n\n**And now ?**\n\nYou can play the game here : https:\/\/ldjam.com\/events\/ludum-dare\/38\/grw\n\nI'll add Mac and Linux build tonight, fluff out the entry and I'll think if I can do something more with this game or just let it die.\n\n**Day 2 and 3 timelapse**\n\nI usually post my timelapse at the end of each day but day 2 was the day of the recording crash. At the end of day 3 I went to sleep, woke up, took a nap then went back to sleep.\n\nDay 2 :\n\nhttps:\/\/www.youtube.com\/watch?v=Yj-7pMTVFbk&feature=youtu.be\n\nDay 3 :\n\nhttps:\/\/www.youtube.com\/watch?v=o_N6GpqBqw8&feature=youtu.be","comments":2,"comments-timestamp":"2017-04-26T23:33:21Z","created":"2017-04-26T17:09:48Z","files":[],"files-timestamp":0,"id":28612,"love":2,"love-timestamp":"2017-04-27T01:30:00Z","meta":[],"modified":"2017-04-27T01:30:00Z","name":"GrW : post-mortem-ish + timelapse","node-timestamp":"2017-04-26T18:13:21Z","parent":19969,"parents":[1,5,9,9405,19969],"path":"\/events\/ludum-dare\/38\/grw\/grw-post-mortem-ish-timelapse","published":"2017-04-26T18:13:21Z","scope":"public","slug":"grw-post-mortem-ish-timelapse","subsubtype":"","subtype":"","type":"post","version":68449},"node_metadata":{"n_key":"28612","n_urlkey":"304553","n_parent":"19969","n_path":"\/events\/ludum-dare\/38\/grw\/grw-post-mortem-ish-timelapse","n_slug":"grw-post-mortem-ish-timelapse","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2838","n_created":"1493226588","n_modified":"1493256600","n_version":"68449","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/grw\/grw-post-mortem-ish-timelapse","text":"![Bday3.gif](\/\/\/raw\/61b\/z\/2871.gif)\n\nFirst of all : Happy Bday Ludum Dare. Third time here and it was, as always, a fantastic experience.\n\n**What went right**\n\nSuprisingly, a lot of things kinda worked out. I realy enjoy how the game works in its core concept. I'm pretty happy about art : pixel art sprites + normal maps, even if a bit tedious to make, look really cool.\n\nConcept-wise I think the idea is pretty cool, code worked and is scalable if I ever want to come back and make a post-ld version. \n\nBut most of all : going to sleep BEFORE the theme release instead of waiting for it like a kid on christmas was the best idea I had for this whole jam.\n\n**What went wrong**\n\nTiming.\n\nTiming.\n\nTiming.\n\nI wasted most of my second day trying to find a decent style for my character. I think I made 5 different versions. Then I was lacking time for everything else and had to cut a lot of things : no music, no sound, a pretty basic UI.\nI also feel like the controls could be muuuuch better. I made enough platformer to know what I'm doing wrong.\n\nIn the end, the game is meh. It doesn't feel finished. There is no win\/lose condition, just an empty world to create and a bit of thinking on how to make special tiles.\n\nAlso : Prolapse (timelapse software) crashed and didn't save the .wtf file. I wasted two hours finding a way to recreate it before going to sleep (I shouldn't have but sleep deprivation and rational thinking are mutually exclusive)\n\n**And now ?**\n\nYou can play the game here : https:\/\/ldjam.com\/events\/ludum-dare\/38\/grw\n\nI'll add Mac and Linux build tonight, fluff out the entry and I'll think if I can do something more with this game or just let it die.\n\n**Day 2 and 3 timelapse**\n\nI usually post my timelapse at the end of each day but day 2 was the day of the recording crash. At the end of day 3 I went to sleep, woke up, took a nap then went back to sleep.\n\nDay 2 :\n\nhttps:\/\/www.youtube.com\/watch?v=Yj-7pMTVFbk&feature=youtu.be\n\nDay 3 :\n\nhttps:\/\/www.youtube.com\/watch?v=o_N6GpqBqw8&feature=youtu.be","title":"GrW : post-mortem-ish + timelapse","wayback_source":[]}