{"author_link":"\/users\/jorjordandan","author_name":"jorjordandan","author_uid":"jorjordandan","comments":[],"epoch":1493049079,"event":"LD38","format":"md","ldjam_node_id":26555,"likes":0,"metadata":{"p_key":"90535","p_author":"jorjordandan","p_authorkey":"1011497","p_urlkey":"303349","p_title":"Bubbletoy post-mortem","p_cat":"LDJam ","p_event":"LD38","p_time":"1493049079","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1011497","us_name":"jorjordandan","us_username":"jorjordandan","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":2,"author":11497,"body":"I finished my first game ever! Before that all I had built was Unity prototypes. \n\nhttps:\/\/jorjordandan.itch.io\/bubbletoy\n\n**What went right**\n\nSOUND - I was really happy to be able to build a full game, with a soundtrack, lots of sound effects (which are all just me recording into a mic and then pitch shifting it), with all the menus like a pause screen, win conditions, six levels, even an end game screen! Music took four attempts, but my final attempt - via sequencing at beepbox, left me with a pretty cool little 8-bit soundtrack.\n\nI'm fairly proud of how bubbletoy sounds.\nI also think it's fun, but since it's intentionally unintuitive, I don't know if anyone will spend the time learning the slight differences in the way the different glorps handle. \n\n I feel like I did the exact opposite of most people on Ludum Jam - I spent an hour coding the mechanics, no time at all on graphics (except UI) and then basically just tried to polish the heck out of it. I also like the concept. \n\n**What went wrong**\n\nI think the game is not really visually interesting enough or engaging enough. The little character things I made (I called them glorps for some reason)  were just a combination of unity primitives, and I think that will be a big turn off. Also, I think \"unintuitive control\" is somewhat of a cop out for a game. It's an attempt to do an end run around the expectations for a video game. Maybe everyone should build one once, and then never again. \nI'm not sure if the game just seemed fun to me because I built it, or if it's actually fun. I had fun playing it with my wife. \n\n**End of the day**\n\nAt the end of the day, I was really happy to just build something and put it out there. I don't know if anyone has played it, or if anyone will, but I'm really happy to have built something complete, and fired it off into the unknown. \n","comments":3,"comments-timestamp":"2017-04-24T16:41:07Z","created":"2017-04-24T15:36:41Z","files":[],"files-timestamp":0,"id":26555,"love":0,"meta":[],"modified":"2017-04-24T16:41:07Z","name":"Bubbletoy post-mortem","node-timestamp":"2017-04-24T15:51:19Z","parent":20016,"parents":[1,5,9,9405,20016],"path":"\/events\/ludum-dare\/38\/bubbletoy\/bubbletoy-post-mortem","published":"2017-04-24T15:51:19Z","scope":"public","slug":"bubbletoy-post-mortem","subsubtype":"","subtype":"","type":"post","version":50249},"node_metadata":{"n_key":"26555","n_urlkey":"303349","n_parent":"20016","n_path":"\/events\/ludum-dare\/38\/bubbletoy\/bubbletoy-post-mortem","n_slug":"bubbletoy-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11497","n_created":"1493048201","n_modified":"1493052067","n_version":"50249","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/bubbletoy\/bubbletoy-post-mortem","text":"I finished my first game ever! Before that all I had built was Unity prototypes. \n\nhttps:\/\/jorjordandan.itch.io\/bubbletoy\n\n**What went right**\n\nSOUND - I was really happy to be able to build a full game, with a soundtrack, lots of sound effects (which are all just me recording into a mic and then pitch shifting it), with all the menus like a pause screen, win conditions, six levels, even an end game screen! Music took four attempts, but my final attempt - via sequencing at beepbox, left me with a pretty cool little 8-bit soundtrack.\n\nI'm fairly proud of how bubbletoy sounds.\nI also think it's fun, but since it's intentionally unintuitive, I don't know if anyone will spend the time learning the slight differences in the way the different glorps handle. \n\n I feel like I did the exact opposite of most people on Ludum Jam - I spent an hour coding the mechanics, no time at all on graphics (except UI) and then basically just tried to polish the heck out of it. I also like the concept. \n\n**What went wrong**\n\nI think the game is not really visually interesting enough or engaging enough. The little character things I made (I called them glorps for some reason)  were just a combination of unity primitives, and I think that will be a big turn off. Also, I think \"unintuitive control\" is somewhat of a cop out for a game. It's an attempt to do an end run around the expectations for a video game. Maybe everyone should build one once, and then never again. \nI'm not sure if the game just seemed fun to me because I built it, or if it's actually fun. I had fun playing it with my wife. \n\n**End of the day**\n\nAt the end of the day, I was really happy to just build something and put it out there. I don't know if anyone has played it, or if anyone will, but I'm really happy to have built something complete, and fired it off into the unknown. \n","title":"Bubbletoy post-mortem","wayback_source":[]}