{"author_link":"\/users\/cvetk0","author_name":"cvetk0","author_uid":"cvetk0","comments":[],"epoch":1493021529,"event":"LD38","format":"md","ldjam_node_id":26175,"likes":1,"metadata":{"p_key":"90363","p_author":"cvetk0","p_authorkey":"1009396","p_urlkey":"303152","p_title":"Godspeed Mankind - waiting to get back to work on the game","p_cat":"LDJam ","p_event":"LD38","p_time":"1493021529","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1009396","us_name":"cvetk0","us_username":"cvetk0","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":9396,"body":"With the weekend over our team (which has a new name - SeaShellz :grin:) is back at our regular jobs and waiting for the work day to end so we can jump back to work on our resource management game with current working title **Godspeed Mankind**.\n\nSecond day of game making was quite productive and I have to say we're very satisfied with current state of the game. Just some minor mechanics updates and visual polishing remain :smiley:\n\nHere are two screens from the game as is at this time:\n\n![ld_38_title.png](\/\/\/raw\/4b4\/2\/z\/105a.png)\n\n![ld_38_game.png](\/\/\/raw\/4b4\/2\/z\/105b.png)","comments":0,"created":"2017-04-24T08:05:42Z","files":[],"files-timestamp":0,"id":26175,"love":1,"love-timestamp":"2017-04-24T12:08:26Z","meta":[],"modified":"2017-04-24T12:08:26Z","name":"Godspeed Mankind - waiting to get back to work on the game","node-timestamp":"2017-04-24T08:12:09Z","parent":15738,"parents":[1,5,9,9405,15738],"path":"\/events\/ludum-dare\/38\/godspeed-mankind\/godspeed-mankind-waiting-to-get-back-to-work-on-the-game","published":"2017-04-24T08:12:09Z","scope":"public","slug":"godspeed-mankind-waiting-to-get-back-to-work-on-the-game","subsubtype":"","subtype":"","type":"post","version":48048},"node_metadata":{"n_key":"26175","n_urlkey":"303152","n_parent":"15738","n_path":"\/events\/ludum-dare\/38\/godspeed-mankind\/godspeed-mankind-waiting-to-get-back-to-work-on-the-game","n_slug":"godspeed-mankind-waiting-to-get-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9396","n_created":"1493021142","n_modified":"1493035706","n_version":"48048","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/godspeed-mankind\/godspeed-mankind-waiting-to-get-back-to-work-on-the-game","text":"With the weekend over our team (which has a new name - SeaShellz :grin:) is back at our regular jobs and waiting for the work day to end so we can jump back to work on our resource management game with current working title **Godspeed Mankind**.\n\nSecond day of game making was quite productive and I have to say we're very satisfied with current state of the game. Just some minor mechanics updates and visual polishing remain :smiley:\n\nHere are two screens from the game as is at this time:\n\n![ld_38_title.png](\/\/\/raw\/4b4\/2\/z\/105a.png)\n\n![ld_38_game.png](\/\/\/raw\/4b4\/2\/z\/105b.png)","title":"Godspeed Mankind - waiting to get back to work on the game","wayback_source":[]}