{"author_link":"\/users\/rojo","author_name":"rojo","author_uid":"rojo","comments":[],"epoch":1492999531,"event":"LD38","format":"md","ldjam_node_id":25910,"likes":0,"metadata":{"p_key":"90203","p_author":"rojo","p_authorkey":"1000179","p_urlkey":"302979","p_title":"48 hours in - Stellar Twist","p_cat":"LDJam ","p_event":"LD38","p_time":"1492999531","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000179","us_name":"rojo","us_username":"rojo","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":3,"author":179,"body":"https:\/\/www.youtube.com\/watch?v=2_Y2jmPfqmY&index=2&list=PLTel6u4hmP6argTobdAlB9i8PY9NhIaUM\n\nAt this point I've managed to get some better art assets and sounds in.  I've also got the win condition primed and ready to go.  I ended up spending (read: probably wasting) a bunch of time on a Unity editor script that I figured would help me make the level faster.  I also added Xbox controller support for Windows.\n\nNext up is finishing the level design and then (if time allows) \/ menus \/ polish.  Oh, and I finally came up with a name for the thing - Stellar Twist.  Seems appropriate!","comments":0,"created":"2017-04-24T02:01:38Z","files":[],"files-timestamp":0,"id":25910,"love":0,"meta":[],"modified":"2017-04-24T02:05:31Z","name":"48 hours in - Stellar Twist","node-timestamp":"2017-04-24T02:05:31Z","parent":17445,"parents":[1,5,9,9405,17445],"path":"\/events\/ludum-dare\/38\/stellar-twist\/48-hours-in-stellar-twist","published":"2017-04-24T02:05:31Z","scope":"public","slug":"48-hours-in-stellar-twist","subsubtype":"","subtype":"","type":"post","version":45915},"node_metadata":{"n_key":"25910","n_urlkey":"302979","n_parent":"17445","n_path":"\/events\/ludum-dare\/38\/stellar-twist\/48-hours-in-stellar-twist","n_slug":"48-hours-in-stellar-twist","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"179","n_created":"1492999298","n_modified":"1492999531","n_version":"45915","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/stellar-twist\/48-hours-in-stellar-twist","text":"https:\/\/www.youtube.com\/watch?v=2_Y2jmPfqmY&index=2&list=PLTel6u4hmP6argTobdAlB9i8PY9NhIaUM\n\nAt this point I've managed to get some better art assets and sounds in.  I've also got the win condition primed and ready to go.  I ended up spending (read: probably wasting) a bunch of time on a Unity editor script that I figured would help me make the level faster.  I also added Xbox controller support for Windows.\n\nNext up is finishing the level design and then (if time allows) \/ menus \/ polish.  Oh, and I finally came up with a name for the thing - Stellar Twist.  Seems appropriate!","title":"48 hours in - Stellar Twist","wayback_source":[]}