LD38 - First LD - Glade in the Sky - Post Mortem
First off, this is my first public game and 4-5th in Unity (game engine) and less then 10 over all (I did some in Apple Basic and C/C++ in school). I would say the game would fall into the 3D puzzle/platformer genre.
The time limit really helped with focus and the ability to go... Good enough, need to move on... Got more done in my game then I would.
I learned what a Foley Artist is and even managed to make some sound effects for my game. I found that while I can unwrap a UV in Blender and move the sections around on the Image, I couldn't figure out how to paint it. So my character ended up with out a face (one of those, good enough, need to move on moments).
The coding aspects of the game felt I did ok with. I did ok with making some basic 3d objects, etc.
Where I had trouble - IE where I learned something - I sorely underestimated the time it takes to actually BUILD/Layout a level. I managed a tutorial level, a game level, and a 'ending' level. - PREFABS, PREFABS, PREFABS - I ended up having time to add some sound & particle effects. The item I had prefabed, took a few minutes to update. The items that I didn't........ not so nice. This was actually part of my driving factor for not trying to create any more levels. To much time to make things consistent. - More time for playtesting. After I had the game playable, my kids asked to try the game... and I found some of the jumping puzzles were harder then intended. So I went and adjusted the character's jump slightly. This created the unexpected situation of the character could now make jumps that it wasn't expected to be able to make (IE you can jump right past most of the puzzles now).
Where I was happy with my results
- I was able to make some basic tiles and import them into Unity and build levels out of them.
- Coding triggers and reactions/etc.
- modeling and animating a basic character
What I would have done different with what I know now - PREFABS - see above - More varied & larger tiles to build the world with - only having 1x1 tiles, takes some time to build with - Perhaps changed to a 3rd person over the shoulder with camera control instead of a fixed camera - I had to change some puzzles to deal with camera angle issues.
My take away - I am thankful to Quill18 for posting his YouTube video that amounted to 'just do it, even if the best you can do is pong, it is worth it' x10 times over - I am glad I did this, It was the first time in a while that I woke up before my alarm clock mentally going 'is it time yet?'