{"author_link":"\/users\/alic-szecsei","author_name":"Alic Szecsei","author_uid":"alic-szecsei","comments":[],"epoch":1492897900,"event":"LD38","format":"md","ldjam_node_id":23177,"likes":0,"metadata":{"p_key":"88546","p_author":"Alic Szecsei","p_authorkey":"1011983","p_urlkey":"301165","p_title":"Progress","p_cat":"LDJam ","p_event":"LD38","p_time":"1492897900","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1011983","us_name":"Alic Szecsei","us_username":"alic-szecsei","event_start":"1492732800","event_key":"69","event_name":"LD 38"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD38","removed_author":false},"_superparent":9405,"_trust":1,"author":11983,"body":"Still working on basic mechanics, but a lot of the cooler aspects are in. We have a rotating planet, and you can click to attach modules to it (with the requirement that they don't collide with anything). Currently, the physics doesn't feel entirely great once you start adding modules, and we don't have the meteors built in to collide with & damage modules; but most of the input is fixed up. Exciting stuff!","comments":0,"created":"2017-04-22T21:49:57Z","files":[],"files-timestamp":0,"id":23177,"love":0,"meta":[],"modified":"2017-04-22T21:51:40Z","name":"Progress","node-timestamp":"2017-04-22T21:51:40Z","parent":15433,"parents":[1,5,9,9405,15433],"path":"\/events\/ludum-dare\/38\/$15433\/progress","published":"2017-04-22T21:51:40Z","scope":"public","slug":"progress","subsubtype":"","subtype":"","type":"post","version":31694},"node_metadata":{"n_key":"23177","n_urlkey":"301165","n_parent":"15433","n_path":"\/events\/ludum-dare\/38\/$15433\/progress","n_slug":"progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11983","n_created":"1492897797","n_modified":"1492897900","n_version":"31694","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/38\/$15433\/progress","text":"Still working on basic mechanics, but a lot of the cooler aspects are in. We have a rotating planet, and you can click to attach modules to it (with the requirement that they don't collide with anything). Currently, the physics doesn't feel entirely great once you start adding modules, and we don't have the meteors built in to collide with & damage modules; but most of the input is fixed up. Exciting stuff!","title":"Progress","wayback_source":[]}