{"author_name":"Gipzo","cat":"LD #37","comments":[],"epoch":1482238800,"likes":2,"metadata":{"p_key":"877","p_author":"Gipzo","p_authorkey":"32280","p_urlkey":"35725","p_title":"Cure4Life Postmortem","p_cat":"LD #37","p_event":"LD37","p_time":"1482238800","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"32280","us_name":"Gipzo","us_username":"gipzo","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Hello again, fellow darians <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I guess this is my final postmortem post for <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=32280\">Cure4Life<\/a>.<br \/>\n Mostly because I can&#8217;t come up with anything new to write about this game <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Firstly, my two older\u00a0postmortem posts about this game:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/16\/running-out-of-hands\/\">Running out of Hands<\/a><br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/2016\/12\/19\/swinging-the-axe\/\">Swinging the Axe<\/a><\/p>\n <p>In this post I want to show you how our game changed from beginning to the end.<\/p>\n <p><em>Quick tip: Using some sort of CVS (Git, for example) is very useful for this kind of posts.<\/em><br \/>\n <em>It is difficult to find some time and capture game while jam is in progress (and if you&#8217;re not making timelapse).<\/em><br \/>\n <em>But it is pretty simple to make commits to CVS and then, after the jam, go back in time and make some gifs <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/em><\/p>\n <h3>Day\u00a01<\/h3>\n <p>After discussing core gameplay I started making prototype without proper sprites.<br \/>\n Managed to make physics-based shotgun <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone size-large wp-image-601711\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_1.gif\" alt=\"oneroom_1\" width=\"480\" height=\"320\" \/><\/p>\n <p><span id=\"more-601697\"><\/span><\/p>\n <p>Removed some boxes as they block bunch of bullets.<br \/>\n Added some sort of room. Now our game fits the theme <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone size-large wp-image-601709\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_3.gif\" alt=\"oneroom_3\" width=\"480\" height=\"320\" \/><\/p>\n <p>Added enemies, some basic enemy pathfinding and some loot <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n First pathfinding just tried to go in the direction of player, without any obstacle detection.<\/p>\n <p><img class=\"alignnone size-large wp-image-601708\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_4.gif\" alt=\"oneroom_4\" width=\"480\" height=\"320\" \/><\/p>\n <p>Replaced pathfinding with proper one <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone size-large wp-image-601710\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_2.gif\" alt=\"oneroom_2\" width=\"480\" height=\"320\" \/><\/p>\n <p>Finally got some sprites from Chimera. Looks ok, but hands&#8230;<br \/>\n Also axe looks like tail if it is behind player \ud83d\ude00<\/p>\n <p><img class=\"alignnone size-large wp-image-601707\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_5.gif\" alt=\"oneroom_5\" width=\"480\" height=\"320\" \/><\/p>\n <p><em>&#8230;from here gifs\u00a0are smaller due to file size limitation&#8230;\u00a0<\/em><\/p>\n <p>Added some blood, and gibs, and blood stains. Made axe faster, just for fun \ud83d\ude00<\/p>\n <p><img class=\"alignnone size-large wp-image-601706\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_6.gif\" alt=\"oneroom_6\" width=\"320\" height=\"213\" \/><\/p>\n <p>Added loot and popup labels when picking loot.<\/p>\n <p><img class=\"alignnone size-large wp-image-601705\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_7.gif\" alt=\"oneroom_7\" width=\"320\" height=\"213\" \/><\/p>\n <h3>Day 2<\/h3>\n <p>Added more labels \ud83d\ude00<br \/>\n Chimera gave me some weapon sprites too <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>By the way, incrementing numbers in label is not very difficult to do, just needed to add more data to labels to determine its type.<\/p>\n <p><img class=\"alignnone size-large wp-image-601704\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_8.gif\" alt=\"oneroom_8\" width=\"320\" height=\"213\" \/><\/p>\n <p>Added hands! They look awesome <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Also added label color coding.<\/p>\n <p><img class=\"alignnone size-large wp-image-601703\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_9.gif\" alt=\"oneroom_9\" width=\"320\" height=\"213\" \/><\/p>\n <p>Random clip with overpowered shotgun.<\/p>\n <p>I know that now it is very bad, we&#8217;re making proper post-jam version now with many balancing updates <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone size-large wp-image-601702\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_10.gif\" alt=\"oneroom_10\" width=\"320\" height=\"213\" \/><\/p>\n <h3>Day 3<\/h3>\n <p>Didn&#8217;t had much time on Monday due to work, so almost everything was finished in about 5 hours and I managed to make build when it was 7 minuts in countdown <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> (It&#8217;s about 5 am my local time)<\/p>\n <p>Added UI and Main menu.<\/p>\n <p>Found some good music on <a href=\"https:\/\/incompetech.com\/music\/royalty-free\/music.html\">Kevin MacLeod&#8217;s Site<\/a>. Used it many times when I didn&#8217;t had any composers around.<br \/>\n Tried to make some SFX\u00a0with <a href=\"http:\/\/www.bfxr.net\/\">BFXR<\/a>. It sounds not very good, but it was fast to do:)<\/p>\n <h3><img class=\"alignnone size-full wp-image-601701\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/oneroom_11.gif\" alt=\"oneroom_11\" width=\"320\" height=\"213\" \/><\/h3>\n <h3>Conclusion<\/h3>\n <p>It was fun LD this time. I was going to make some small game and submit it to Compo&#8230;<br \/>\n But when I entered my local real-world gathering I was immediately asked by Vitali (Chimera) &#8220;Are you a programmer?&#8221; and we started working \ud83d\ude00<\/p>\n <p>P.S. Judging and commenting are still going &#8211; <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=32280\">Cure4Life<\/a>\u00a0<img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"December 20th, 2016 8:00 am","title":"Cure4Life Postmortem"}