{"author_name":"GFM","cat":"LD #36","comments":[],"epoch":1472269020,"likes":2,"metadata":{"p_key":"8710","p_author":"GFM","p_authorkey":"7375","p_urlkey":"39983","p_title":"Still jotting down ideas\u2026","p_cat":"LD #36","p_event":"LD36","p_time":"1472269020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p><del>So far, I&#8217;ve got some ideas I could work with, but nothing that really\u00a0took my interest (or that I know how to make interesting)<\/del>. <strong>Update:<\/strong> Writing devlogs is great! As I wrote this post, I was able to decide on a game idea! _o\\ \\o\\ \\o\/ \/o\/ \/o_<\/p>\n <p>After the theme announcement,\u00a0I started\u00a0to write a list of topics within the theme:<\/p>\n <ul>\n <li>Floppy disk<\/li>\n <li>Colossi<\/li>\n <li>Egypt \/ Pyramids<\/li>\n <li>Wheel<\/li>\n <li>&#8220;Dumbphone&#8221; (i.e., a regular, &#8220;non-smart&#8221; one)<\/li>\n <li>14-Bis<\/li>\n <li>Paper \/ Book<\/li>\n <li>Nintendo&#8217;s GameBoy<\/li>\n <li>Sega Genesis<\/li>\n <li>Trojan Horse (i.e., the Wooden Horse)<\/li>\n <li>Terracotta Army<\/li>\n <li>The Great Wall<\/li>\n <\/ul>\n <p>Some of the items\u00a0weren&#8217;t\u00a0really technology (like The Great Wall), but it was a start&#8230; From those, I wrote a few\u00a0short &#8220;pitches&#8221; for games:<\/p>\n <ul>\n <li><strong>Paper \/ Book:<\/strong> You have an assignment due tomorrow, but\u00a0the internet is down! Run to the nearest library and finish your research!<\/li>\n <li><strong>Colossi (I):<\/strong> You find an strange mountain\/monument emitting a mysterious light. As you climb it, you discover that it&#8217;s a colossus from ancient times&#8230;<\/li>\n <li><strong>Egypt \/ Pyramids:<\/strong> Use your magical\u00a0staff to lift and throw stones from the river to your pyramid-builder-partner, who must be able to catch\u00a0the stones mid-flight and\u00a0build a proper pyramid.<\/li>\n <li><strong>Terracotta Army \/ The Great Wall:<\/strong> Scrapped, as it wasn&#8217;t related to ancient\u00a0<strong>technologies<\/strong>.<\/li>\n <\/ul>\n <p>Then, while writing this post, I had another idea:<\/p>\n <ul>\n <li><strong>Colossi (II):<\/strong>\u00a0There are mysterious shrines through a field. Upon climbing mysterious floating islands, you place magical lens onto <a href=\"https:\/\/en.wikipedia.org\/wiki\/Burning_glass\" target=\"_blank\">burning glasses<\/a>, lighting\u00a0sacred fire\u00a0on the shrines. Through this ritual, the colossus wakes up from its slumbers and&#8230; (?)<\/li>\n <\/ul>\n <p>The shrines could be part of the colossus, and the end of the game may be a playable cutscene with the shrines floating into the air and becoming the colossus&#8230; I\u00a0liked the idea of playing with lighting a lot, so I&#8217;ll probably start\u00a0tomorrow by\u00a0prototyping\u00a0some pseudo-lighting mechanics. It would be great if my framework\u00a0already supported custom shaders, but it&#8217;ll fun trying to move past this limitation.<\/p>\n <p>Now, I&#8217;m off to sleep!<\/p>\n <p>See you guys soon! o\/<\/p>","time":"August 26th, 2016 10:37 pm","title":"Still jotting down ideas\u2026"}