{"author_name":"Damdoshi","cat":"LD #36","comments":[],"epoch":1472949360,"likes":1,"metadata":{"p_key":"8637","p_author":"Damdoshi","p_authorkey":"45212","p_urlkey":"38703","p_title":"\u201cAllan\u201d Post-Jam","p_cat":"LD #36","p_event":"LD36","p_time":"1472949360","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"45212","us_name":"Damdoshi","us_username":"\/author\/damdoshi\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Three years ago, I saw the Commodore 64 port of &#8220;Thunder Blade&#8221; and its top-down parallax.<br \/>\n For the Ludum Dare 31, I have tried raytraced shadows.<br \/>\n For the 35th, I have decided to mix both into a simple action game &#8220;The Infiltrator&#8221; that I did not manage to finish in time&#8230;<\/p>\n <p>With this frustration in mind, I have participated to the 36th edition of the Ludum Dare and I now present&#8230;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=45212\">&#8220;ALLAN&#8221;!<br \/>\n <\/a><\/p>\n <p>An action and adventure game in an almost 3D environment with\u00a0shadows, darkness, shadows, blackness, and a little more shadows.<br \/>\n Made with only a few pixels, for lovers of old computers and old consoles and for curious people.<\/p>\n <p>&nbsp;<\/p>\n <p>It is my 6th Ludum Dare, and I think this is the first time I wish to go one, to work and develop more my game.<br \/>\n I would love to create a bigger game on the same principles (with more items, monsters and puzzles, of course).<br \/>\n Maybe try the steam greenlight? I do not know<\/p>\n <p>Please, play my game and tell me what do you think. : O<br \/>\n I hope you will enjoy it.<\/p>\n <p>&nbsp;<\/p>","time":"September 3rd, 2016 7:36 pm","title":"\u201cAllan\u201d Post-Jam"}