GRIBNIK post-jam update

Our game GRIBNIK received quite a big post-jam update, which you can check out on itch.io.

This includes better understandable (hopefully) progression, bugfixes, QoL improvements, improved graphics, animations, audio etc.

As some other games made for LD58, it may serve as a spooky Halloween experience you can enjoy in the coming days 👻

It still ended up to be not that much of a game, rather a horror-like exploration experience. As it often happens on jams, initially we had much bigger plans that during the course of development have changed from implementing a series of bad-trip-like mini games to telling a mysterious and terrifying story, where the main character would slowly uncover what have happened in that forest. After realizing that we won't manage to do it in the given time constraints and a lot of feature-cutting we ended up with much simpler experience. And we usually polish our games after jams, but without much of the core gameplay changes, just trying to improve what we had already, and that's the case here.

Also, my teammates (or at least one of them) insisted on making this exploration as mysterious as possible, without giving almost any kind of hints to the player. I wasn't always on the same page with them, so at least in this post I can tell that there are two separate endings in the game, and, unlike the jam release, in the post-jam version they are quite easy to find. I just have to tell this because people playing the jam release often thought there's no progression / goal in the game.