Finishing Doom Scrolling post-jam
I finally finished post jam version of Doom Scrolling, finishing everything I was planning for compo.

The best illustration of me overestimating myself is this - it took me around a month to work 2-3 hours a day to implement all the features, balance it and fix all the bugs (well, not all of them, but only critical ones).
It even involved building paper prototype of the game, as it was much faster to iterate on game balance with real cards, rather than fixing everything in Unity.

I can write another post on the paper prototype, how I came to it and how it was useful, if you want to, please like the post :)
I'd also appreciate if you play the game and leave any feedback under the post: even if you opened, didn't understand how to play and closed, that would be an awesome feedback already.
Check out the game on itch
Happy Doom Scrolling :)