{"author_name":"goffmog","cat":"LD #35","comments":[{"author_name":"Gas","time":"April 13, 2016 5:14 pm","epoch":1460585640,"text":"Uhh, C++ &amp; OpenGL aren&#8217;t exactly retro..","spam":"N"}],"epoch":1460583900,"likes":0,"metadata":{"p_key":"8487","p_author":"goffmog","p_authorkey":"2011","p_urlkey":"43934","p_title":"Very maybe possibly in","p_cat":"LD #35","p_event":"LD35","p_time":"1460583900","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2011","us_name":"goffmog","us_username":"goffmog","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I&#8217;d like to participate in the compo again this time, like last time all the omens are good at this stage and the weekend is theoretically clear except for a few hours on Sunday.<\/p>\n <p>70-80% sure I&#8217;ll be using Unity again especially if the idea I have calls for a lot of 3D, although I&#8217;ve been meaning to get back to basics and go full retro C++\/OpenGL for the sake of more C++ in my portfolio.<\/p>\n <p>However, I still like being able to produce web builds so I have a feeling this will sway me over to Unity even if the desire for cheap and cheerful 3D doesn&#8217;t manifest.<\/p>\n <p>As always I will aim to have as few non-code assets as possible. Also, at some point I will definitely say I&#8217;m going to do music for this one, and then probably run out of time for it.<\/p>","time":"April 13th, 2016 4:45 pm","title":"Very maybe possibly in"}