{"assets":[{"original":"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot000061-300x163.jpg","local":"\/data\/posts\/2015\/12\/1178e98720b255cedcb063bf4533961d.jpg"}],"author_link":"author\/ogniok\/","author_name":"Ogniok","cat":"LD #34","categories":["LD #34"],"comments":[],"epoch":1450597500,"event":"LD34","likes":8,"metadata":{"p_key":"84808","p_author":"Ogniok","p_authorkey":"0","p_urlkey":"295566","p_title":"SAAAM \u2013 Post Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450597500","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"source_url":"2015\/12\/20\/saaam-post-mortem\/","text":"<p>Ludum Dare 34 has ended and it\u2019s time to present our game and think about what went right and what went wrong. This was our fourth Ludum Dare, but second with a bigger team. As always it was an amazing experience for us and we had a lot of fun and a little time to sleep. \ud83d\ude00 We are really happy with the amount of work done and how polished the game turned out to be. The themes for this edition weren\u2019t bad and we came up with an idea pretty fast. We\u2019ve created a game called <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=39370\">SAAAM<\/a>.<\/p>\n<p>\u00a0<\/p>\n<h1 style=\"text-align: center\">SAAAM<\/h1>\n<p style=\"text-align: left\">In our game you play as a Crewmember 341. He wakes up in his cryo-stasis pod on a vessel called Trieste. He\u2019s a mechanic and his job is to maintain the vessel assisted by S.A.A.A.M. which stands for System Automation, Assistance, and Analysis Matrix. The player is faced with a series of choices whether to listen to S.A.A.A.M. or to disobey. The game features three different endings based on the choices you make. Will you be obedient? Will you do what S.A.A.A.M. wants you too?<\/p>\n<p style=\"text-align: left\">\n<h2 style=\"text-align: center\">What went right?<\/h2>\n<div class=\"wp-caption alignleft\" id=\"attachment_528592\" style=\"width: 310px\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot000061.jpg\"><img alt=\"SAAAM - Final Room - Fireline Games\" class=\"size-medium wp-image-528592\" height=\"163\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"\/data\/posts\/2015\/12\/1178e98720b255cedcb063bf4533961d.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot000061-300x163.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot000061-550x298.jpg 550w\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">SAAAM \u2013 Final Room<\/p><\/div>\n<div class=\"wp-caption alignleft\" id=\"attachment_528596\" style=\"width: 310px\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00003.jpg\"><img alt=\"SAAAM - The Vessel - Fireline Games\" class=\"size-medium wp-image-528596\" height=\"142\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00003-300x142.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00003-300x142.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00003-550x260.jpg 550w\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">SAAAM \u2013 The Vessel<\/p><\/div>\n<ul>\n<li><strong>Art<\/strong> \u2013 The game turned out to be a visual feast. We\u2019ve really tried to focus on consistency of art in the game and it turned out great for us.<\/li>\n<li><strong>Script<\/strong> \u2013 Funny and creepy at the same time. It created a very unique, comedy-horror atmosphere. A lot of players were expecting a jump scare somewhere along the way. \ud83d\ude00<\/li>\n<li><strong>Polish<\/strong> \u2013 We\u2019ve finished the level design pretty soon and that gave us a lot of time to polish the game. Make sure every little thing makes sound, every light is tweaked properly, every corridor is interesting and unique etc.<\/li>\n<li><strong>Voice Acting<\/strong> \u2013 Once again we\u2019ve cooperated with Elijah and he did an awesome job as always.<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<h2 style=\"text-align: center\">What went wrong?<\/h2>\n<div class=\"wp-caption alignright\" id=\"attachment_528594\" style=\"width: 310px\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00002.jpg\"><img alt=\"SAAAM - Starting Room - Fireline Games\" class=\"size-medium wp-image-528594\" height=\"142\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00002-300x142.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00002-300x142.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/HighresScreenshot00002-550x260.jpg 550w\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">SAAAM \u2013 Starting Room<\/p><\/div>\n<ul>\n<li><strong>Slow pacing<\/strong> \u2013 A lot of players mentioned the game\u2019s slow pacing. It would be good, if we had more narration and choices.<\/li>\n<li><strong>Lack of option to skip dialogues<\/strong> \u2013 If you want to discover all of the three endings, you\u2019ll have to listen to S.A.A.A.M\u2019s initial talk three times. And this is a lot. We had an option to skip dialogues in the dev menu, but it didn\u2019t make to the full game because it wasn\u2019t release ready.<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<h2 style=\"text-align: center\">What\u2019s next for S.A.A.A.M.?<\/h2>\n<p>We\u2019re now working on a Post Jam version. It will include all of the things that you, the players, suggested and much more! The Post Jam version will feature one additional ending, bug and glitch fixes, faster doors, skipping dialogues and many more. You can expect it to come out in the last week of voting. And what we do after that, will be based on the results.<\/p>\n<p>In conclusion, we think that this game has a lot of potential. We strongly feel that this is an interesting concept and turned into a full game it would be a lot of fun. But for now, we have to focus on a Post Jam version of S.A.A.A.M.<\/p>\n<p>\u00a0<\/p>\n<h1 style=\"text-align: center\"><strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=39370\">Go play the game here<\/a><\/strong><\/h1>\n<p>\u00a0<\/p>\n<p style=\"text-align: center\"><strong>If you liked the game please leave feedback in the comments for us. We really appreciate this.<\/strong><\/p>\n<p><strong><a href=\"http:\/\/firelinegames.com\/\">Fireline Games<\/a><\/strong><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fireline\/\" rel=\"tag\">fireline<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fireline-games\/\" rel=\"tag\">fireline games<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld34\/\" rel=\"tag\">ld34<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/saaam\/\" rel=\"tag\">saaam<\/a><\/p> <\/p>","time":"December 20th, 2015 7:45 am","title":"SAAAM \u2013 Post Mortem","title_was_empty":false}