{"author_link":"\/users\/nnnnneeeedddd","author_name":"Nnnnneeeedddd","author_uid":"nnnnneeeedddd","comments":[],"epoch":1726523150,"event":"LD56","format":"md","ldjam_node_id":396123,"likes":8,"metadata":{"p_key":"84744","p_author":"Nnnnneeeedddd","p_authorkey":"1000766","p_urlkey":"295500","p_title":"I'm IN!","p_cat":"LDJam ","p_event":"LD56","p_time":"1726523150","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1000766","us_name":"Nnnnneeeedddd","us_username":"nnnnneeeedddd","event_start":"1728000000","event_key":"115","event_name":"Ludum Dare 56"},"node":{"id":396123,"parent":395256,"_superparent":395186,"author":766,"type":"post","subtype":"","subsubtype":"","published":"2024-09-16T21:45:50Z","created":"2024-09-16T21:38:47Z","modified":"2024-09-17T10:33:09Z","_trust":2,"version":1240517,"slug":"im-in","name":"I'm IN!","body":"I've (ludum) dare'd to do one of these in Vulkan before I think, and failed miserably, but we're gonna try again!!!\n\nI'll be using\n - Java (because C++ is what I do at work, and Java is fun and nostalgic).\n - Vulkan (courtesy of LWJGL3)\n - LWJGL3 (so vulkan, vma, openal, shaderc, glfw, this lib is awesome)\n - beepbox, or online sequencer or something\n - bfxr, sfxr, or online fxr, or whatever it's called these days\n - err old Photoshop CS6 that I have a genuine license for, for some reason.\n - Blender maybe, probably not, fairly sure if I go down this road I won't finish\n - BULLET PHYSICS, tried this in a game jam before, I think it's possible.\n   Will be using j-bullet though, so likely a very old bullet version...\n\nA lot of this stuff is crazy, and I'm attempting the 48-hour compo, so am writing base-code as we speak. Mainly vulkan stuff, because it's a bit of a beast, this will basically handle:\n - Init\n - Descriptors\n - pipelines\n - shaders\n - the starrrt of a deferred renderer.\n - model loading (might use assimp for this one)\n - (double edit) oh also sound if I get round to it,\n   I figure this one out all over again every compo :\/\n\n(EDIT) OOh, I forgot some stuff: Last LD didn't really play\/rate, because I hadn't plugged my desktop in in just over a year, and I can't download random LD games onto my work laptop without getting fired. So WILL be playing and rating this time (I am on my desktop now).\n\n(TRIPLE EDIT) Gonna make another TIMELAPSE, probably using chronolapse, if that still exists.\n\nVery very excited for this one!! Good luck everybody!\n\nNed\n","scope":"public","node-timestamp":"2024-09-16T21:52:57Z","meta":[],"path":"\/events\/ludum-dare\/56\/$395256\/im-in","parents":[1,5,9,395186,395256],"files":[],"files-timestamp":0,"love":8,"love-timestamp":"2024-09-17T10:33:09Z","comments":0,"_wayback":{"timestamp":"20240917223205","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/396154+396152+396150+396123+396100+396066+396050+396030+396024+396020?author&parent&superparent"}},"node_metadata":{"n_key":"396123","n_urlkey":"295500","n_parent":"395256","n_path":"\/events\/ludum-dare\/56\/$395256\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"766","n_created":"1726522727","n_modified":"1726569189","n_version":"1240517","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/56\/$395256\/im-in","text":"I've (ludum) dare'd to do one of these in Vulkan before I think, and failed miserably, but we're gonna try again!!!\n\nI'll be using\n - Java (because C++ is what I do at work, and Java is fun and nostalgic).\n - Vulkan (courtesy of LWJGL3)\n - LWJGL3 (so vulkan, vma, openal, shaderc, glfw, this lib is awesome)\n - beepbox, or online sequencer or something\n - bfxr, sfxr, or online fxr, or whatever it's called these days\n - err old Photoshop CS6 that I have a genuine license for, for some reason.\n - Blender maybe, probably not, fairly sure if I go down this road I won't finish\n - BULLET PHYSICS, tried this in a game jam before, I think it's possible.\n   Will be using j-bullet though, so likely a very old bullet version...\n\nA lot of this stuff is crazy, and I'm attempting the 48-hour compo, so am writing base-code as we speak. Mainly vulkan stuff, because it's a bit of a beast, this will basically handle:\n - Init\n - Descriptors\n - pipelines\n - shaders\n - the starrrt of a deferred renderer.\n - model loading (might use assimp for this one)\n - (double edit) oh also sound if I get round to it,\n   I figure this one out all over again every compo :\/\n\n(EDIT) OOh, I forgot some stuff: Last LD didn't really play\/rate, because I hadn't plugged my desktop in in just over a year, and I can't download random LD games onto my work laptop without getting fired. So WILL be playing and rating this time (I am on my desktop now).\n\n(TRIPLE EDIT) Gonna make another TIMELAPSE, probably using chronolapse, if that still exists.\n\nVery very excited for this one!! Good luck everybody!\n\nNed\n","title":"I'm IN!","wayback_source":{"timestamp":"20240917223205","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/396154+396152+396150+396123+396100+396066+396050+396030+396024+396020?author&parent&superparent"}}