{"author_link":"\/users\/gord10ahmet","author_name":"gord10ahmet","author_uid":"gord10ahmet","comments":[],"epoch":1703704339,"event":"LD54","format":"md","ldjam_node_id":382762,"likes":3,"metadata":{"p_key":"84394","p_author":"gord10ahmet","p_authorkey":"1026711","p_urlkey":"295141","p_title":"Game meant to be made for LD54 with Godot, but failed, is made with Unity now","p_cat":"LDJam ","p_event":"LD54","p_time":"1703704339","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1026711","us_name":"gord10ahmet","us_username":"gord10ahmet","event_start":"1695945600","event_key":"117","event_name":"Ludum Dare 54"},"node":{"id":382762,"parent":375198,"_superparent":371459,"author":26711,"type":"post","subtype":"","subsubtype":"","published":"2023-12-27T19:12:19Z","created":"2023-12-27T18:35:16Z","modified":"2024-01-05T16:15:14Z","_trust":1,"version":1193017,"slug":"game-meant-to-be-made-for-ld54-with-godot-but-failed-is-made-with-unity-now","name":"Game meant to be made for LD54 with Godot, but failed, is made with Unity now","body":"![itch_cover.png](\/\/\/raw\/758\/6\/z\/6090e.png)\n\nYou witness the epic battle between the fearless heroes and relentless fiends in this game about greed. Except that you are no hero, but a rogue who loots the dungeon during the battle.\n\nYou can carry only 5 items. Oh, and don\u2019t die, because a rogue lives only once!\n\nBuy upgrades for your health and luck. Luck upgrade increases the chance of finding valuable loots.\n\nGame truly ends when you retire. Hi-score is saved only when you retire.\n\nhttps:\/\/aslangames.itch.io\/greedy-rogue (WebGL)\n\n### Development story\n\n**Greedy Rogue** was my idea for Ludum Dare 54 I came up for the \"Limited Space\" theme. It was supposed to be the game I'll be learning Godot while making it, because I wanted to give up Unity. I failed to complete the game in 72 days even though I was using pre-made assets, my time was spent mostly struggling with learning this new game engine. But it was an idea I was so fond of.\n\nThen I joined Secret Santa Jam 2023, a jam where each participants make a game for a random participant. My giftee said they like bullet hells, roguelites, D&D. This Greedy Rogue idea would be a perfect gift here.\n\n### Art\nI didn't want to draw the art for this game, but neither wanted to work with someone else. So I used free and paid pixel art assets. A pack of in-game sprites and a pack of icons were combined for this project. The challenge here was the inconsistent color palettes of each packs. So [https:\/\/github.com\/Gord10\/PaletteConverterCSharp](I wrote a C# program) that changes the colors of images according to a pre-set palette obtained from a reference image.\n\nI can't compose, but also wanted to work alone. So yes, pre-made music used here.\n\n### Unity?\nI feel guilty for turning back to Unity after all the fuss. A \"sell-out\", maybe? But to be honest, I don't feel relieved while struggling with basic parts like restarting the level, while I make jam games for that relief.\n\n### Reception\nMostly positive. Its [Reddit thread](https:\/\/www.reddit.com\/r\/WebGames\/comments\/18p4na2\/greedy_rogue_what_if_you_are_a_looter_not_the\/) has some great advices for its game design. I might get back to this game for simple improvements like assigning a different key for the exit.","scope":"public","node-timestamp":"2023-12-27T19:27:27Z","meta":[],"path":"\/events\/ludum-dare\/54\/$375198\/game-meant-to-be-made-for-ld54-with-godot-but-failed-is-made-with-unity-now","parents":[1,5,9,371459,375198],"files":[],"files-timestamp":0,"love":3,"love-timestamp":"2024-01-05T16:15:14Z","comments":14,"comments-timestamp":"2024-01-04T07:20:06Z","_wayback":{"timestamp":"20240215140404","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/382841+382833+382820+382816+382810+382808+382785+382774+382767+382762?author&parent&superparent"}},"node_metadata":{"n_key":"382762","n_urlkey":"295141","n_parent":"375198","n_path":"\/events\/ludum-dare\/54\/$375198\/game-meant-to-be-made-for-ld54-with-godot-but-failed-is-made-with-unity-now","n_slug":"game-meant-to-be-made-for-ld54-w","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"26711","n_created":"1703702116","n_modified":"1704471314","n_version":"1193017","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/54\/$375198\/game-meant-to-be-made-for-ld54-with-godot-but-failed-is-made-with-unity-now","text":"![itch_cover.png](\/\/\/raw\/758\/6\/z\/6090e.png)\n\nYou witness the epic battle between the fearless heroes and relentless fiends in this game about greed. Except that you are no hero, but a rogue who loots the dungeon during the battle.\n\nYou can carry only 5 items. Oh, and don\u2019t die, because a rogue lives only once!\n\nBuy upgrades for your health and luck. Luck upgrade increases the chance of finding valuable loots.\n\nGame truly ends when you retire. Hi-score is saved only when you retire.\n\nhttps:\/\/aslangames.itch.io\/greedy-rogue (WebGL)\n\n### Development story\n\n**Greedy Rogue** was my idea for Ludum Dare 54 I came up for the \"Limited Space\" theme. It was supposed to be the game I'll be learning Godot while making it, because I wanted to give up Unity. I failed to complete the game in 72 days even though I was using pre-made assets, my time was spent mostly struggling with learning this new game engine. But it was an idea I was so fond of.\n\nThen I joined Secret Santa Jam 2023, a jam where each participants make a game for a random participant. My giftee said they like bullet hells, roguelites, D&D. This Greedy Rogue idea would be a perfect gift here.\n\n### Art\nI didn't want to draw the art for this game, but neither wanted to work with someone else. So I used free and paid pixel art assets. A pack of in-game sprites and a pack of icons were combined for this project. The challenge here was the inconsistent color palettes of each packs. So [https:\/\/github.com\/Gord10\/PaletteConverterCSharp](I wrote a C# program) that changes the colors of images according to a pre-set palette obtained from a reference image.\n\nI can't compose, but also wanted to work alone. So yes, pre-made music used here.\n\n### Unity?\nI feel guilty for turning back to Unity after all the fuss. A \"sell-out\", maybe? But to be honest, I don't feel relieved while struggling with basic parts like restarting the level, while I make jam games for that relief.\n\n### Reception\nMostly positive. Its [Reddit thread](https:\/\/www.reddit.com\/r\/WebGames\/comments\/18p4na2\/greedy_rogue_what_if_you_are_a_looter_not_the\/) has some great advices for its game design. I might get back to this game for simple improvements like assigning a different key for the exit.","title":"Game meant to be made for LD54 with Godot, but failed, is made with Unity now","wayback_source":{"timestamp":"20240215140404","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/382841+382833+382820+382816+382810+382808+382785+382774+382767+382762?author&parent&superparent"}}