{"author_name":"Mekuri","cat":"LD #35","comments":[],"epoch":1460637840,"likes":3,"metadata":{"p_key":"8427","p_author":"Mekuri","p_authorkey":"20130","p_urlkey":"43874","p_title":"I\u2019m in for the 10th time","p_cat":"LD #35","p_event":"LD35","p_time":"1460637840","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"20130","us_name":"Mekuri","us_username":"mekuri","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>So.. This will be my 10th ludum Dare &#8211; In a row. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n My very first Ludum Dare was #26, where I made a game in XNA. In total I&#8217;ve made 2 XNA games and 7 Unity Games.<\/p>\n <p>I was actually hoping to branch out to a new engine for my 10th Ludum Dare, but I simply didn&#8217;t have the time to get into a new environment, as such I will most likely go with Unity again.<\/p>\n <p>The tools I will be using are\u00a0the following:<\/p>\n <ul>\n <li>Engine\n <ul>\n <li>Unity<\/li>\n <\/ul>\n <\/li>\n <li>Graphics\n <ul>\n <li>Paint.NET<\/li>\n <li>Blender<\/li>\n <li>Inkscape<\/li>\n <li>Spacescape<\/li>\n <li>MakeHuman (Only if there&#8217;s plenty of time)<\/li>\n <\/ul>\n <\/li>\n <li>Sound &amp; Music\n <ul>\n <li>SFXR<\/li>\n <li>Sunvox<\/li>\n <li>CGMusic<\/li>\n <li>SynthFont<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>I&#8217;m looking forward to yet another Ludum Dare, and I&#8217;m looking forward to seeing all your games as well! &#8211; Good luck!<\/p>","time":"April 14th, 2016 7:44 am","title":"I\u2019m in for the 10th time"}