{"author_link":"\/users\/rasblo","author_name":"rasblo","author_uid":"rasblo","comments":[],"epoch":1691869180,"event":"LD53","format":"md","ldjam_node_id":371420,"likes":8,"metadata":{"p_key":"84259","p_author":"rasblo","p_authorkey":"1006210","p_urlkey":"295001","p_title":"Ninja Star - mobile game that started in LD31","p_cat":"LDJam ","p_event":"LD53","p_time":"1691869180","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1006210","us_name":"rasblo","us_username":"rasblo","event_start":"1682726400","event_key":"118","event_name":"Ludum Dare 53"},"node":{"id":371420,"parent":366218,"_superparent":332127,"author":6210,"type":"post","subtype":"","subsubtype":"","published":"2023-08-12T19:39:40Z","created":"2023-08-12T18:26:39Z","modified":"2023-08-21T18:24:10Z","_trust":4,"version":1148601,"slug":"ninja-star-mobile-game-that-started-in-ld31","name":"Ninja Star - mobile game that started in LD31","body":"Hi Gamedevs!\n\nI wanna post about a newly released mobile game that I started in 2014 during LD31.. And later released it on mobile with my friend @linus-lindberg in 2015. At that time I was using Phaser and developed it almost completely in one script.. I have no clue how I got through it. Atleast I've learned since then.\n\nhttps:\/\/youtube.com\/shorts\/lwOVnXD3QRU\n\n_Made to be a preview on App Store.. (tip: don't edit with iMovie)_\n\nWith the theme **\"Entire Game On One Screen\"** (which I didn't really prioritize) I _randomed two games online_ and tried to combine them. First one being mini-golf and the second one, you guessed it, was about a ninja!\n\nWhile I didn't manage to realize the idea too well during LD, I really liked it and showed it to my friend who is way more artistic (see below). During the coming 6 months we finished the game, still using Phaser, and managed to publish it on iOS and Android as a free game with a paywall. It was fine, not the code structure, but we released our first \"big\" game!!   \n\n\n![Ska\u0308rmavbild 2023-08-12 kl. 20.29.59.png](\/\/\/raw\/248\/1\/z\/5bf6a.png)\n            _Art by ME during LD 31.._\n\n![Ska\u0308rmavbild 2023-08-12 kl. 20.38.18.png](\/\/\/raw\/248\/1\/z\/5bf6b.png)\n_Art by @linus-lindberg for the mobile release.._\n \n \nWhich one do you like better?! :D\n\n\nThis leads to me to **NOW**. The last screenshot is actually for the new release of **Ninja Star: Puzzle Adventure**, out on your AppStore now_(yes I'm plugging)_ for FREE. We always dreamed of making more levels and updates on the 2015 release, but we had completely left Phaser by then and with the project being a *complete mess* to get into again this was not an option..\n\nSo we decided, after a few beers and not really spending as much time on gamedev as we wanted, to regroup and **recreate the entire game in Unity**! _This will be quick_ we thought to ourselves.. It took another 6 months, if not more. But **hey**, here we are! \n\nAnd with the architecture being very much improved we can finally continue our work on the project with updates and new content. And improved in many ways:\n- New Levels\n- Updated graphics\n- Daily Map\n- Cloud Save for cross device saves\n- and more!\n\niOS AppStore: https:\/\/apps.apple.com\/us\/app\/ninja-star-puzzle-adventure\/id6450400095\n\nAndroid AppStore: https:\/\/play.google.com\/store\/apps\/details?id=com.Curlew.Ninja\n\n\nYou can find more on our website http:\/\/curlewstudios.com\/#ninja-star\n\n\nThis is why LD is such a fun thing to be a part of! <3 It generates ideas, builds relationships and keeps our gamedev brains alive. See you all in 2 months!\n\n","scope":"public","node-timestamp":"2023-08-12T20:05:01Z","meta":[],"path":"\/events\/ludum-dare\/53\/hexy\/ninja-star-mobile-game-that-started-in-ld31","parents":[1,5,9,332127,366218],"files":[],"files-timestamp":0,"love":8,"love-timestamp":"2023-08-21T18:24:10Z","comments":0,"_wayback":{"timestamp":"20230824185607","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/371422+321747+371420+371419+371416+371415+371413+371411+371410+371408?author&parent&superparent"}},"node_metadata":{"n_key":"371420","n_urlkey":"295001","n_parent":"366218","n_path":"\/events\/ludum-dare\/53\/hexy\/ninja-star-mobile-game-that-started-in-ld31","n_slug":"ninja-star-mobile-game-that-star","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"6210","n_created":"1691864799","n_modified":"1692642250","n_version":"1148601","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/53\/hexy\/ninja-star-mobile-game-that-started-in-ld31","text":"Hi Gamedevs!\n\nI wanna post about a newly released mobile game that I started in 2014 during LD31.. And later released it on mobile with my friend @linus-lindberg in 2015. At that time I was using Phaser and developed it almost completely in one script.. I have no clue how I got through it. Atleast I've learned since then.\n\nhttps:\/\/youtube.com\/shorts\/lwOVnXD3QRU\n\n_Made to be a preview on App Store.. (tip: don't edit with iMovie)_\n\nWith the theme **\"Entire Game On One Screen\"** (which I didn't really prioritize) I _randomed two games online_ and tried to combine them. First one being mini-golf and the second one, you guessed it, was about a ninja!\n\nWhile I didn't manage to realize the idea too well during LD, I really liked it and showed it to my friend who is way more artistic (see below). During the coming 6 months we finished the game, still using Phaser, and managed to publish it on iOS and Android as a free game with a paywall. It was fine, not the code structure, but we released our first \"big\" game!!   \n\n\n![Ska\u0308rmavbild 2023-08-12 kl. 20.29.59.png](\/\/\/raw\/248\/1\/z\/5bf6a.png)\n            _Art by ME during LD 31.._\n\n![Ska\u0308rmavbild 2023-08-12 kl. 20.38.18.png](\/\/\/raw\/248\/1\/z\/5bf6b.png)\n_Art by @linus-lindberg for the mobile release.._\n \n \nWhich one do you like better?! :D\n\n\nThis leads to me to **NOW**. The last screenshot is actually for the new release of **Ninja Star: Puzzle Adventure**, out on your AppStore now_(yes I'm plugging)_ for FREE. We always dreamed of making more levels and updates on the 2015 release, but we had completely left Phaser by then and with the project being a *complete mess* to get into again this was not an option..\n\nSo we decided, after a few beers and not really spending as much time on gamedev as we wanted, to regroup and **recreate the entire game in Unity**! _This will be quick_ we thought to ourselves.. It took another 6 months, if not more. But **hey**, here we are! \n\nAnd with the architecture being very much improved we can finally continue our work on the project with updates and new content. And improved in many ways:\n- New Levels\n- Updated graphics\n- Daily Map\n- Cloud Save for cross device saves\n- and more!\n\niOS AppStore: https:\/\/apps.apple.com\/us\/app\/ninja-star-puzzle-adventure\/id6450400095\n\nAndroid AppStore: https:\/\/play.google.com\/store\/apps\/details?id=com.Curlew.Ninja\n\n\nYou can find more on our website http:\/\/curlewstudios.com\/#ninja-star\n\n\nThis is why LD is such a fun thing to be a part of! <3 It generates ideas, builds relationships and keeps our gamedev brains alive. See you all in 2 months!\n\n","title":"Ninja Star - mobile game that started in LD31","wayback_source":{"timestamp":"20230824185607","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/371422+321747+371420+371419+371416+371415+371413+371411+371410+371408?author&parent&superparent"}}